Trait sierra::ShaderRepr [−][src]
Type that can be represented in shader.
Associated Types
type Type: Pod
[src]
Type with matching layout.
type ArrayPadding: Padding
[src]
Padding required after field of Self::Type
for arrays.
Associated Constants
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
Required methods
fn copy_to_repr(&self, repr: &mut Self::Type)
[src]
Copy data in this type into its representation.
Implementations on Foreign Types
impl<T> ShaderRepr<Std140> for [T; 0] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 0]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 0])
[src]
impl<T> ShaderRepr<Std430> for [T; 0] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 0]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 0])
[src]
impl<T> ShaderRepr<Std140> for [T; 1] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 1]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 1])
[src]
impl<T> ShaderRepr<Std430> for [T; 1] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 1]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 1])
[src]
impl<T> ShaderRepr<Std140> for [T; 2] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 2]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 2])
[src]
impl<T> ShaderRepr<Std430> for [T; 2] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 2]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 2])
[src]
impl<T> ShaderRepr<Std140> for [T; 3] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 3]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 3])
[src]
impl<T> ShaderRepr<Std430> for [T; 3] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 3]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 3])
[src]
impl<T> ShaderRepr<Std140> for [T; 4] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 4]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 4])
[src]
impl<T> ShaderRepr<Std430> for [T; 4] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 4]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 4])
[src]
impl<T> ShaderRepr<Std140> for [T; 5] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 5]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 5])
[src]
impl<T> ShaderRepr<Std430> for [T; 5] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 5]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 5])
[src]
impl<T> ShaderRepr<Std140> for [T; 6] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 6]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 6])
[src]
impl<T> ShaderRepr<Std430> for [T; 6] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 6]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 6])
[src]
impl<T> ShaderRepr<Std140> for [T; 7] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 7]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 7])
[src]
impl<T> ShaderRepr<Std430> for [T; 7] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 7]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 7])
[src]
impl<T> ShaderRepr<Std140> for [T; 8] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 8]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 8])
[src]
impl<T> ShaderRepr<Std430> for [T; 8] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 8]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 8])
[src]
impl<T> ShaderRepr<Std140> for [T; 9] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 9]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 9])
[src]
impl<T> ShaderRepr<Std430> for [T; 9] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 9]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 9])
[src]
impl<T> ShaderRepr<Std140> for [T; 10] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 10]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 10])
[src]
impl<T> ShaderRepr<Std430> for [T; 10] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 10]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 10])
[src]
impl<T> ShaderRepr<Std140> for [T; 11] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 11]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 11])
[src]
impl<T> ShaderRepr<Std430> for [T; 11] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 11]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 11])
[src]
impl<T> ShaderRepr<Std140> for [T; 12] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 12]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 12])
[src]
impl<T> ShaderRepr<Std430> for [T; 12] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 12]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 12])
[src]
impl<T> ShaderRepr<Std140> for [T; 13] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 13]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 13])
[src]
impl<T> ShaderRepr<Std430> for [T; 13] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 13]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 13])
[src]
impl<T> ShaderRepr<Std140> for [T; 14] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 14]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 14])
[src]
impl<T> ShaderRepr<Std430> for [T; 14] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 14]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 14])
[src]
impl<T> ShaderRepr<Std140> for [T; 15] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 15]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 15])
[src]
impl<T> ShaderRepr<Std430> for [T; 15] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 15]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 15])
[src]
impl<T> ShaderRepr<Std140> for [T; 16] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 16]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 16])
[src]
impl<T> ShaderRepr<Std430> for [T; 16] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 16]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 16])
[src]
impl<T> ShaderRepr<Std140> for [T; 17] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 17]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 17])
[src]
impl<T> ShaderRepr<Std430> for [T; 17] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 17]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 17])
[src]
impl<T> ShaderRepr<Std140> for [T; 18] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 18]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 18])
[src]
impl<T> ShaderRepr<Std430> for [T; 18] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 18]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 18])
[src]
impl<T> ShaderRepr<Std140> for [T; 19] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 19]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 19])
[src]
impl<T> ShaderRepr<Std430> for [T; 19] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 19]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 19])
[src]
impl<T> ShaderRepr<Std140> for [T; 20] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 20]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 20])
[src]
impl<T> ShaderRepr<Std430> for [T; 20] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 20]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 20])
[src]
impl<T> ShaderRepr<Std140> for [T; 21] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 21]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 21])
[src]
impl<T> ShaderRepr<Std430> for [T; 21] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 21]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 21])
[src]
impl<T> ShaderRepr<Std140> for [T; 22] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 22]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 22])
[src]
impl<T> ShaderRepr<Std430> for [T; 22] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 22]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 22])
[src]
impl<T> ShaderRepr<Std140> for [T; 23] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 23]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 23])
[src]
impl<T> ShaderRepr<Std430> for [T; 23] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 23]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 23])
[src]
impl<T> ShaderRepr<Std140> for [T; 24] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 24]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 24])
[src]
impl<T> ShaderRepr<Std430> for [T; 24] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 24]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 24])
[src]
impl<T> ShaderRepr<Std140> for [T; 25] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 25]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 25])
[src]
impl<T> ShaderRepr<Std430> for [T; 25] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 25]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 25])
[src]
impl<T> ShaderRepr<Std140> for [T; 26] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 26]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 26])
[src]
impl<T> ShaderRepr<Std430> for [T; 26] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 26]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 26])
[src]
impl<T> ShaderRepr<Std140> for [T; 27] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 27]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 27])
[src]
impl<T> ShaderRepr<Std430> for [T; 27] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 27]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 27])
[src]
impl<T> ShaderRepr<Std140> for [T; 28] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 28]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 28])
[src]
impl<T> ShaderRepr<Std430> for [T; 28] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 28]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 28])
[src]
impl<T> ShaderRepr<Std140> for [T; 29] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 29]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 29])
[src]
impl<T> ShaderRepr<Std430> for [T; 29] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 29]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 29])
[src]
impl<T> ShaderRepr<Std140> for [T; 30] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 30]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 30])
[src]
impl<T> ShaderRepr<Std430> for [T; 30] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 30]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 30])
[src]
impl<T> ShaderRepr<Std140> for [T; 31] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 31]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 31])
[src]
impl<T> ShaderRepr<Std430> for [T; 31] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 31]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 31])
[src]
impl<T> ShaderRepr<Std140> for [T; 32] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 32]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 32])
[src]
impl<T> ShaderRepr<Std430> for [T; 32] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 32]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 32])
[src]
impl<T> ShaderRepr<Std140> for [T; 48] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 48]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 48])
[src]
impl<T> ShaderRepr<Std430> for [T; 48] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 48]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 48])
[src]
impl<T> ShaderRepr<Std140> for [T; 64] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 64]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 64])
[src]
impl<T> ShaderRepr<Std430> for [T; 64] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 64]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 64])
[src]
impl<T> ShaderRepr<Std140> for [T; 96] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 96]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 96])
[src]
impl<T> ShaderRepr<Std430> for [T; 96] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 96]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 96])
[src]
impl<T> ShaderRepr<Std140> for [T; 128] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 128]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 128])
[src]
impl<T> ShaderRepr<Std430> for [T; 128] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 128]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 128])
[src]
impl<T> ShaderRepr<Std140> for [T; 256] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 256]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 256])
[src]
impl<T> ShaderRepr<Std430> for [T; 256] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 256]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 256])
[src]
impl<T> ShaderRepr<Std140> for [T; 512] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 512]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 512])
[src]
impl<T> ShaderRepr<Std430> for [T; 512] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 512]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 512])
[src]
impl<T> ShaderRepr<Std140> for [T; 1024] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 1024]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 1024])
[src]
impl<T> ShaderRepr<Std430> for [T; 1024] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 1024]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 1024])
[src]
impl<T> ShaderRepr<Std140> for [T; 2048] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 2048]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 2048])
[src]
impl<T> ShaderRepr<Std430> for [T; 2048] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 2048]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 2048])
[src]
impl<T> ShaderRepr<Std140> for [T; 4096] where
T: ShaderRepr<Std140>,
[src]
T: ShaderRepr<Std140>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 4096]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 4096])
[src]
impl<T> ShaderRepr<Std430> for [T; 4096] where
T: ShaderRepr<Std430>,
[src]
T: ShaderRepr<Std430>,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = [Padded<T::Type, T::ArrayPadding>; 4096]
type ArrayPadding = [u8; 0]
fn copy_to_repr(&self, repr: &mut [Padded<T::Type, T::ArrayPadding>; 4096])
[src]
Implementors
impl<T> ShaderRepr<Std140> for T where
T: ShaderNative,
[src]
T: ShaderNative,
const ALIGN_MASK: usize
[src]
const ARRAY_PADDING: usize
[src]
type Type = T
type ArrayPadding = <T as ShaderNative>::ArrayPadding140
fn copy_to_repr(&self, repr: &mut T)
[src]
impl<T> ShaderRepr<Std430> for T where
T: ShaderNative,
[src]
T: ShaderNative,