Struct sierra::Glsl [−][src]
Valid GLSL shader code.
Implementations
impl Glsl
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pub fn new(string: impl Into<Box<str>>) -> Self
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Wraps string that must contain valid GLSL shader code.
FIXME: Actually check validity.
Trait Implementations
impl Clone for Glsl
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impl Debug for Glsl
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impl Eq for Glsl
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impl From<Glsl> for ShaderModuleInfo
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impl PartialEq<Glsl> for Glsl
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impl StructuralEq for Glsl
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impl StructuralPartialEq for Glsl
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Auto Trait Implementations
impl RefUnwindSafe for Glsl
impl Send for Glsl
impl Sync for Glsl
impl Unpin for Glsl
impl UnwindSafe for Glsl
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,