Struct Engine

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pub struct Engine {
    pub pos: Point<f64>,
    pub parts: Vec<Part>,
}
Expand description

A instance of a siege engine.

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§pos: Point<f64>§parts: Vec<Part>

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impl Engine

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pub fn new(x: f64, y: f64) -> Self

Place a empty siege engine at the given position with no parts.

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pub fn render_to_buffer(&self, dst: &mut [u32], dst_width: usize)

Render the graphics of the siege engine to a buffer.

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pub fn add_beam( &mut self, start: (i32, i32), end: (i32, i32), material: Material, )

Add a beam with the material.

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pub fn add_wheel( &mut self, start: (i32, i32), end: (i32, i32), material: Material, )

Add a wheel with the material.

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impl Debug for Engine

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Engine

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impl RefUnwindSafe for Engine

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impl Send for Engine

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impl Sync for Engine

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impl Unpin for Engine

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impl UnwindSafe for Engine

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.