pub enum InteractiveStyleAttribute {
Show 67 variants
Display(InteractiveVals<Display>),
PositionType(InteractiveVals<PositionType>),
Overflow(InteractiveVals<Overflow>),
Direction(InteractiveVals<Direction>),
Left(InteractiveVals<Val>),
Right(InteractiveVals<Val>),
Top(InteractiveVals<Val>),
Bottom(InteractiveVals<Val>),
Width(InteractiveVals<Val>),
Height(InteractiveVals<Val>),
MinWidth(InteractiveVals<Val>),
MinHeight(InteractiveVals<Val>),
MaxWidth(InteractiveVals<Val>),
MaxHeight(InteractiveVals<Val>),
AspectRatio(InteractiveVals<Option<f32>>),
AlignItems(InteractiveVals<AlignItems>),
JustifyItems(InteractiveVals<JustifyItems>),
AlignSelf(InteractiveVals<AlignSelf>),
JustifySelf(InteractiveVals<JustifySelf>),
AlignContent(InteractiveVals<AlignContent>),
JustifyContent(InteractiveVals<JustifyContent>),
Margin(InteractiveVals<UiRect>),
Padding(InteractiveVals<UiRect>),
Border(InteractiveVals<UiRect>),
FlexDirection(InteractiveVals<FlexDirection>),
FlexWrap(InteractiveVals<FlexWrap>),
FlexGrow(InteractiveVals<f32>),
FlexShrink(InteractiveVals<f32>),
FlexBasis(InteractiveVals<Val>),
RowGap(InteractiveVals<Val>),
ColumnGap(InteractiveVals<Val>),
GridAutoFlow(InteractiveVals<GridAutoFlow>),
GridTemplateRows(InteractiveVals<Vec<RepeatedGridTrack>>),
GridTemplateColumns(InteractiveVals<Vec<RepeatedGridTrack>>),
GridAutoRows(InteractiveVals<Vec<GridTrack>>),
GridAutoColumns(InteractiveVals<Vec<GridTrack>>),
GridRow(InteractiveVals<GridPlacement>),
GridColumn(InteractiveVals<GridPlacement>),
BackgroundColor(InteractiveVals<Color>),
BorderColor(InteractiveVals<Color>),
FocusPolicy(InteractiveVals<FocusPolicy>),
Visibility(InteractiveVals<Visibility>),
ZIndex(InteractiveVals<ZIndex>),
Image(InteractiveVals<ImageSource>),
ImageTint(InteractiveVals<Color>),
ImageFlip(InteractiveVals<BVec2>),
ImageScaleMode(InteractiveVals<Option<ImageScaleMode>>),
AbsolutePosition(InteractiveVals<Vec2>),
Icon(InteractiveVals<IconData>),
Font(InteractiveVals<FontSource>),
FontSize(InteractiveVals<f32>),
SizedFont(InteractiveVals<SizedFont>),
FontColor(InteractiveVals<Color>),
Scale(InteractiveVals<f32>),
TrackedStyleState(InteractiveVals<TrackedStyleState>),
Size(InteractiveVals<Val>),
BorderRadius(InteractiveVals<BorderRadius>),
BorderTRRadius(InteractiveVals<Val>),
BorderBRRadius(InteractiveVals<Val>),
BorderBLRadius(InteractiveVals<Val>),
BorderTLRadius(InteractiveVals<Val>),
Outline(InteractiveVals<Outline>),
OutlineWidth(InteractiveVals<Val>),
OutlineOffset(InteractiveVals<Val>),
OutlineColor(InteractiveVals<Color>),
TextureAtlasIndex(InteractiveVals<usize>),
Custom(CustomInteractiveStyleAttribute),
}Variants§
Display(InteractiveVals<Display>)
PositionType(InteractiveVals<PositionType>)
Overflow(InteractiveVals<Overflow>)
Direction(InteractiveVals<Direction>)
Left(InteractiveVals<Val>)
Right(InteractiveVals<Val>)
Top(InteractiveVals<Val>)
Bottom(InteractiveVals<Val>)
Width(InteractiveVals<Val>)
Height(InteractiveVals<Val>)
MinWidth(InteractiveVals<Val>)
MinHeight(InteractiveVals<Val>)
MaxWidth(InteractiveVals<Val>)
MaxHeight(InteractiveVals<Val>)
AspectRatio(InteractiveVals<Option<f32>>)
AlignItems(InteractiveVals<AlignItems>)
JustifyItems(InteractiveVals<JustifyItems>)
AlignSelf(InteractiveVals<AlignSelf>)
JustifySelf(InteractiveVals<JustifySelf>)
AlignContent(InteractiveVals<AlignContent>)
JustifyContent(InteractiveVals<JustifyContent>)
Margin(InteractiveVals<UiRect>)
Padding(InteractiveVals<UiRect>)
Border(InteractiveVals<UiRect>)
FlexDirection(InteractiveVals<FlexDirection>)
FlexWrap(InteractiveVals<FlexWrap>)
FlexGrow(InteractiveVals<f32>)
FlexShrink(InteractiveVals<f32>)
FlexBasis(InteractiveVals<Val>)
RowGap(InteractiveVals<Val>)
ColumnGap(InteractiveVals<Val>)
GridAutoFlow(InteractiveVals<GridAutoFlow>)
GridTemplateRows(InteractiveVals<Vec<RepeatedGridTrack>>)
GridTemplateColumns(InteractiveVals<Vec<RepeatedGridTrack>>)
GridAutoRows(InteractiveVals<Vec<GridTrack>>)
GridAutoColumns(InteractiveVals<Vec<GridTrack>>)
GridRow(InteractiveVals<GridPlacement>)
GridColumn(InteractiveVals<GridPlacement>)
BackgroundColor(InteractiveVals<Color>)
BorderColor(InteractiveVals<Color>)
FocusPolicy(InteractiveVals<FocusPolicy>)
Visibility(InteractiveVals<Visibility>)
ZIndex(InteractiveVals<ZIndex>)
Image(InteractiveVals<ImageSource>)
ImageTint(InteractiveVals<Color>)
ImageFlip(InteractiveVals<BVec2>)
ImageScaleMode(InteractiveVals<Option<ImageScaleMode>>)
AbsolutePosition(InteractiveVals<Vec2>)
Icon(InteractiveVals<IconData>)
Font(InteractiveVals<FontSource>)
FontSize(InteractiveVals<f32>)
SizedFont(InteractiveVals<SizedFont>)
FontColor(InteractiveVals<Color>)
Scale(InteractiveVals<f32>)
TrackedStyleState(InteractiveVals<TrackedStyleState>)
Size(InteractiveVals<Val>)
BorderRadius(InteractiveVals<BorderRadius>)
BorderTRRadius(InteractiveVals<Val>)
BorderBRRadius(InteractiveVals<Val>)
BorderBLRadius(InteractiveVals<Val>)
BorderTLRadius(InteractiveVals<Val>)
Outline(InteractiveVals<Outline>)
OutlineWidth(InteractiveVals<Val>)
OutlineOffset(InteractiveVals<Val>)
OutlineColor(InteractiveVals<Color>)
TextureAtlasIndex(InteractiveVals<usize>)
Custom(CustomInteractiveStyleAttribute)
Implementations§
Source§impl InteractiveStyleAttribute
impl InteractiveStyleAttribute
pub fn apply( &self, flux_interaction: FluxInteraction, ui_style: &mut UiStyle<'_>, )
Trait Implementations§
Source§impl Clone for InteractiveStyleAttribute
impl Clone for InteractiveStyleAttribute
Source§fn clone(&self) -> InteractiveStyleAttribute
fn clone(&self) -> InteractiveStyleAttribute
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for InteractiveStyleAttribute
impl Debug for InteractiveStyleAttribute
Source§impl LogicalEq<AnimatedStyleAttribute> for InteractiveStyleAttribute
impl LogicalEq<AnimatedStyleAttribute> for InteractiveStyleAttribute
fn logical_eq(&self, other: &AnimatedStyleAttribute) -> bool
fn logical_ne(&self, other: &Rhs) -> bool
Source§impl LogicalEq<InteractiveStyleAttribute> for AnimatedStyleAttribute
impl LogicalEq<InteractiveStyleAttribute> for AnimatedStyleAttribute
fn logical_eq(&self, other: &InteractiveStyleAttribute) -> bool
fn logical_ne(&self, other: &Rhs) -> bool
Source§impl LogicalEq<InteractiveStyleAttribute> for StaticStyleAttribute
impl LogicalEq<InteractiveStyleAttribute> for StaticStyleAttribute
fn logical_eq(&self, other: &InteractiveStyleAttribute) -> bool
fn logical_ne(&self, other: &Rhs) -> bool
Source§impl LogicalEq<StaticStyleAttribute> for InteractiveStyleAttribute
impl LogicalEq<StaticStyleAttribute> for InteractiveStyleAttribute
fn logical_eq(&self, other: &StaticStyleAttribute) -> bool
fn logical_ne(&self, other: &Rhs) -> bool
Source§impl LogicalEq for InteractiveStyleAttribute
impl LogicalEq for InteractiveStyleAttribute
fn logical_eq(&self, other: &InteractiveStyleAttribute) -> bool
fn logical_ne(&self, other: &Rhs) -> bool
Auto Trait Implementations§
impl Freeze for InteractiveStyleAttribute
impl !RefUnwindSafe for InteractiveStyleAttribute
impl Send for InteractiveStyleAttribute
impl Sync for InteractiveStyleAttribute
impl Unpin for InteractiveStyleAttribute
impl !UnwindSafe for InteractiveStyleAttribute
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