Struct shred::ParSeq
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[src]
pub struct ParSeq<P, T> { /* fields omitted */ }A dispatcher intended to be used with
Par and Seq structures.
This is more flexible and performant than Dispatcher,
however, you have to check conflicts yourself.
That means you cannot run two systems in parallel
which write to the same resource; if you'd do that,
one of the systems will panic while trying to fetch
the SystemData.
Thread-local systems
This dispatcher also allows more freedom
for thread-local systems; you can execute wherever you want,
just not in parallel with other systems (putting one inside
par! will give you a compile-time error saying the Send requirement
is unmet).
Examples
#[macro_use(par, seq)] extern crate shred; let x = 5u8; let mut dispatcher = ParSeq::new( seq![ par![ SysA, SysWithLifetime(&x), seq![ SysC, SysD, ], ], SysB, SysLocal(&x as *const u8), ], &pool, ); dispatcher.dispatch(&mut res);
Methods
impl<P, T> ParSeq<P, T> where
P: Borrow<ThreadPool>,
T: for<'a> RunWithPool<'a>, [src]
P: Borrow<ThreadPool>,
T: for<'a> RunWithPool<'a>,
fn new(run: T, pool: P) -> Self[src]
Creates a new ParSeq dispatcher.
run is usually created by using the par! / seq!
macros.
fn dispatch(&mut self, res: &Resources)[src]
Dispatches the systems using res.
This doesn't call any virtual functions.
Please note that this method assumes that no resource is currently borrowed. If that's the case, it panics.