pub struct WindowMouseButtonEvent {
    pub window_id: WindowId,
    pub device_id: DeviceId,
    pub button: MouseButton,
    pub state: ElementState,
    pub position: Vec2,
    pub prev_position: Vec2,
    pub buttons: MouseButtonState,
    pub modifiers: ModifiersState,
}
Expand description

A window received mouse input.

Fields

window_id: WindowId

The ID of the window.

device_id: DeviceId

The device that generated the input.

button: MouseButton

The mouse button that was pressed.

state: ElementState

The new state of the mouse button.

position: Vec2

The current position of the mouse cursor inside the window.

prev_position: Vec2

The position of the mouse cursor before the last movement.

buttons: MouseButtonState

The pressed state of all mouse buttons.

modifiers: ModifiersState

The state of the keyboard modifiers at the time of the event.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.