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use std::ops::{Deref, DerefMut, Mul, MulAssign};
use glam::{Mat3, Mat4, Quat, Vec3};
use shiv::world::{Component, Entity};
#[repr(transparent)]
#[derive(Component, Debug, Clone, Copy, PartialEq)]
pub struct Parent(pub Entity);
#[derive(Component, Debug, Clone, Default, PartialEq)]
pub struct Children {
pub children: Vec<Entity>,
}
impl Deref for Children {
type Target = Vec<Entity>;
fn deref(&self) -> &Self::Target {
&self.children
}
}
impl DerefMut for Children {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.children
}
}
#[repr(C)]
#[derive(Component, Clone, Copy, Debug, PartialEq)]
pub struct Transform {
pub translation: Vec3,
pub rotation: Quat,
pub scale: Vec3,
}
impl Default for Transform {
#[inline]
fn default() -> Self {
Self::IDENTITY
}
}
impl Transform {
pub const IDENTITY: Self = Self {
translation: Vec3::ZERO,
rotation: Quat::IDENTITY,
scale: Vec3::ONE,
};
#[inline]
pub const fn from_xyz(x: f32, y: f32, z: f32) -> Self {
Self {
translation: Vec3::new(x, y, z),
rotation: Quat::IDENTITY,
scale: Vec3::ONE,
}
}
#[inline]
pub const fn from_translation(translation: Vec3) -> Self {
Self {
translation,
..Self::IDENTITY
}
}
#[inline]
pub const fn from_rotation(rotation: Quat) -> Self {
Self {
rotation,
..Self::IDENTITY
}
}
#[inline]
pub const fn from_scale(scale: Vec3) -> Self {
Self {
scale,
..Self::IDENTITY
}
}
#[inline]
pub fn compute_matrix(&self) -> Mat4 {
Mat4::from_scale_rotation_translation(self.scale, self.rotation, self.translation)
}
#[inline]
pub fn invserse(&self) -> Self {
let inv_scale = self.scale.recip();
let inv_rotation = self.rotation.conjugate();
let mut inv_translation = -self.translation;
inv_translation = inv_rotation.mul_vec3(inv_translation);
inv_translation *= inv_scale;
Self {
translation: inv_translation,
rotation: inv_rotation,
scale: inv_scale,
}
}
}
impl Mul<Vec3> for Transform {
type Output = Vec3;
#[inline]
fn mul(self, rhs: Vec3) -> Self::Output {
let mut position = self.scale * rhs;
position = self.rotation * position;
position + self.translation
}
}
impl Mul for Transform {
type Output = Transform;
#[inline]
fn mul(self, rhs: Transform) -> Self::Output {
let mut translation = self.scale * rhs.translation;
translation = self.rotation * translation;
translation += self.translation;
Self {
translation,
rotation: self.rotation * rhs.rotation,
scale: self.scale * rhs.scale,
}
}
}
impl MulAssign for Transform {
#[inline]
fn mul_assign(&mut self, rhs: Transform) {
*self = *self * rhs;
}
}
#[repr(C)]
#[derive(Component, Clone, Copy, Debug, PartialEq)]
pub struct GlobalTransform {
pub translation: Vec3,
pub rotation_scale: Mat3,
}
impl Default for GlobalTransform {
#[inline]
fn default() -> Self {
Self::IDENTITY
}
}
impl GlobalTransform {
pub const IDENTITY: Self = Self {
translation: Vec3::ZERO,
rotation_scale: Mat3::IDENTITY,
};
#[inline]
pub const fn from_xyz(x: f32, y: f32, z: f32) -> Self {
Self {
translation: Vec3::new(x, y, z),
..Self::IDENTITY
}
}
#[inline]
pub const fn from_rotation_scale(rotation_scale: Mat3) -> Self {
Self {
rotation_scale,
..Self::IDENTITY
}
}
#[inline]
pub fn compute_matrix(&self) -> Mat4 {
let translation = Mat4::from_translation(self.translation);
let rotation_scale = Mat4::from_mat3(self.rotation_scale);
translation * rotation_scale
}
}
impl From<Transform> for GlobalTransform {
#[inline]
fn from(value: Transform) -> Self {
Self {
translation: value.translation,
rotation_scale: Mat3::from_quat(value.rotation) * Mat3::from_diagonal(value.scale),
}
}
}
impl From<&Transform> for GlobalTransform {
#[inline]
fn from(value: &Transform) -> Self {
Self {
translation: value.translation,
rotation_scale: Mat3::from_quat(value.rotation) * Mat3::from_diagonal(value.scale),
}
}
}
impl Mul<Vec3> for GlobalTransform {
type Output = Vec3;
#[inline]
fn mul(self, rhs: Vec3) -> Self::Output {
self.rotation_scale.mul_vec3(rhs) + self.translation
}
}
impl Mul<Transform> for GlobalTransform {
type Output = GlobalTransform;
#[inline]
fn mul(self, rhs: Transform) -> Self::Output {
self * GlobalTransform::from(rhs)
}
}
impl Mul for GlobalTransform {
type Output = GlobalTransform;
#[inline]
fn mul(self, rhs: GlobalTransform) -> Self::Output {
Self {
translation: self * rhs.translation,
rotation_scale: self.rotation_scale * rhs.rotation_scale,
}
}
}
impl MulAssign for GlobalTransform {
#[inline]
fn mul_assign(&mut self, rhs: GlobalTransform) {
*self = *self * rhs;
}
}