[][src]Struct shipyard_scenegraph::Child

pub struct Child<T> {
    pub parent: EntityId,
    pub prev: EntityId,
    pub next: EntityId,
    // some fields omitted
}

Fields

parent: EntityIdprev: EntityIdnext: EntityId

Implementations

impl<T> Child<T>[src]

pub fn new(parent: EntityId, prev: EntityId, next: EntityId) -> Child<T>[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for Child<T> where
    T: RefUnwindSafe

impl<T> Send for Child<T> where
    T: Send

impl<T> Sync for Child<T> where
    T: Sync

impl<T> Unpin for Child<T> where
    T: Unpin

impl<T> UnwindSafe for Child<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.