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#[derive(Debug, Clone, Copy)]
pub enum Number {
    Integer(i64),
    UInteger(u64),
    Float(f64),
}

impl PartialEq for Number {
    fn eq(&self, other: &Self) -> bool {
        match (self, other) {
            (Number::Integer(v1), Number::Integer(v2)) => v1 == v2,
            (Number::UInteger(v1), Number::UInteger(v2)) => v1 == v2,
            (Number::Float(v1), Number::Float(v2)) => v1 == v2,
            _ => false,
        }
    }
}

impl From<u8> for Number {
    fn from(value: u8) -> Self {
        Number::UInteger(value as u64)
    }
}

impl From<u16> for Number {
    fn from(value: u16) -> Self {
        Number::UInteger(value as u64)
    }
}

impl From<u32> for Number {
    fn from(value: u32) -> Self {
        Number::UInteger(value as u64)
    }
}

impl From<u64> for Number {
    fn from(value: u64) -> Self {
        Number::UInteger(value)
    }
}

impl From<i8> for Number {
    fn from(value: i8) -> Self {
        Number::Integer(value as i64)
    }
}

impl From<i16> for Number {
    fn from(value: i16) -> Self {
        Number::Integer(value as i64)
    }
}

impl From<i32> for Number {
    fn from(value: i32) -> Self {
        Number::Integer(value as i64)
    }
}

impl From<i64> for Number {
    fn from(value: i64) -> Self {
        Number::Integer(value)
    }
}

impl From<f32> for Number {
    fn from(value: f32) -> Self {
        Number::Float(value as f64)
    }
}

impl From<f64> for Number {
    fn from(value: f64) -> Self {
        Number::Float(value)
    }
}