1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
use crate::mapping::{InputMapping, Mapping};
use crate::{ButtonId, Guesture, ModifierFilterMask, ModifierId, State};
use std::mem;

pub struct Manager {
    time: u128,
    mapping: Mapping,
    guestures: Vec<(String, Box<Guesture>)>,
    state: State,
    previous_state: State,
}

impl Manager {
    fn now() -> u128 {
        use std::time::SystemTime;
        SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap().as_micros()
    }

    pub fn new() -> Manager {
        Manager {
            time: 0,
            mapping: Mapping::new(),
            guestures: Vec::new(),
            state: State::new(),
            previous_state: State::new(),
        }
    }

    pub fn add_guesture<S: ToString>(&mut self, name: S, guesture: Box<Guesture>) {
        let name: String = name.to_string();
        assert!(self.guestures.iter().find(|v| v.0 == name).is_none());
        self.guestures.push((name, guesture));
    }

    pub fn get_guesture<S: ToString>(&self, name: S) -> Option<&Guesture> {
        let name = name.to_string();
        self.guestures
            .iter()
            .find_map(|v| if v.0 == name { Some(v.1.as_ref()) } else { None })
    }

    pub fn get_guesture_mut<S: ToString>(&mut self, name: S) -> Option<&mut Guesture> {
        let name = name.to_string();
        let id = self.guestures.iter().position(|v| v.0 == name);
        match id {
            None => None,
            Some(i) => Some(self.guestures[i].1.as_mut()),
        }
    }

    pub fn add_modifier_mapping(&mut self, input_event: InputMapping, modifier_id: ModifierId) {
        self.mapping.add_modifier_mapping(input_event, modifier_id);
    }

    pub fn add_button_mapping(
        &mut self,
        input_event: InputMapping,
        input_modifiers: Option<ModifierFilterMask>,
        button_id: ButtonId,
        sensitivity: f32,
    ) {
        self.mapping
            .add_button_mapping(input_event, input_modifiers, button_id, sensitivity);
    }

    pub fn get_state(&self) -> &State {
        &self.state
    }

    pub fn prepare(&mut self) {
        self.time = Self::now();
        mem::swap(&mut self.previous_state, &mut self.state);
        self.state.prepare(&self.previous_state, self.time);
    }

    pub fn update(&mut self) {
        for (_, ref mut guesture) in self.guestures.iter_mut() {
            guesture.on_update(&self.previous_state, &mut self.state);
        }
    }

    pub fn handle_winit_events(&mut self, event: &winit::Event) {
        use winit::{DeviceEvent, ElementState, Event, WindowEvent};

        // keyboard, button, and mouse position is handled through window events
        // mouse "delta" movement is handled through device

        match *event {
            Event::WindowEvent {
                event: WindowEvent::KeyboardInput { input, .. },
                ..
            } => {
                // handling mapped keyboards
                log::trace!("winit key: {:?}", input);

                if let Some(modifier_id) = self.mapping.map_winit_key_to_modifier(&input) {
                    self.state
                        .set_modifier(modifier_id, input.state == ElementState::Pressed, false);
                }

                if let Some((button_id, modifier_mask, sensitivity)) = self.mapping.map_winit_key_to_button(&input) {
                    let value = if input.state == ElementState::Pressed { 1. } else { 0. };
                    log::trace!(
                        "mapped winit key: {:?} to axis: {:?},{},{}",
                        input,
                        button_id,
                        value,
                        value * sensitivity
                    );
                    self.state.set_button(button_id, modifier_mask, value * sensitivity, false);
                }
            }
            Event::DeviceEvent {
                device_id,
                event: DeviceEvent::Motion { axis, value },
            } => {
                log::trace!("winit dev motion: {:?},{:?},{:?}", device_id, axis, value);

                if let Some(modifier_id) = self.mapping.map_winit_axis_to_modifier(device_id, axis) {
                    self.state.set_modifier(modifier_id, true, true);
                }

                if let Some((button_id, modifier_mask, sensitivity)) = self.mapping.map_winit_axis_to_button(device_id, axis) {
                    let value = value as f32;
                    log::trace!(
                        "mapping winit axis: {:?},{:?},{:?} to axis: {:?},{},{}",
                        device_id,
                        axis,
                        value,
                        button_id,
                        value,
                        value * sensitivity
                    );
                    self.state.set_button(button_id, modifier_mask, value * sensitivity, true);
                }
            }
            Event::DeviceEvent {
                device_id,
                event: DeviceEvent::Added,
            } => {
                //todo: mapping - add/remove known devices
                log::trace!("dev added: {:?}", device_id);
            }
            _ => {}
        };
    }

    pub fn handle_gil_events(&mut self, event: &gilrs::Event) {
        use gilrs::{Event, EventType};

        let Event { id, event, .. } = event;
        match event {
            EventType::AxisChanged(axis, value, ..) => {
                log::trace!("gil axis {:?},{:?},{:?}", id, axis, value);

                if let Some(modifier_id) = self.mapping.map_gil_axis_to_modifier(*id, *axis) {
                    self.state.set_modifier(modifier_id, *value != 0., false);
                }

                if let Some((button_id, modifier_mask, sensitivity)) = self.mapping.map_gil_axis_to_button(*id, *axis) {
                    log::trace!(
                        "mapping gil axis: {:?},{:?} to axis: {:?},{},{}",
                        id,
                        axis,
                        button_id,
                        value,
                        value * sensitivity
                    );
                    self.state.set_button(button_id, modifier_mask, value * sensitivity, false);
                }
            }
            EventType::ButtonChanged(button, value, ..) => {
                log::trace!("gil button {:?},{:?}", button, value);
            }
            _ => {}
        }
    }
}

impl Default for Manager {
    fn default() -> Manager {
        Manager::new()
    }
}