shine_gltf/extensions/buffer.rs
1use serde_derive::{Deserialize, Serialize};
2use shine_gltf_macro::Validate;
3
4/// A buffer points to binary data representing geometry, animations, or skins.
5#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
6pub struct Buffer {}
7
8/// A view into a buffer generally representing a subset of the buffer.
9#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
10pub struct View {}