Expand description
sheety can be used to manipulate sprite sheets. A sprite sheet can be created using SpriteSheet. SpriteSheet::new creates a new empty sprite sheet, where SpriteSheet::load_div and SpriteSheet::load_cell_size are used to load a sheet from disk.
§Example
This is one of this crates examples - it concatenates to existing sprite sheets into a single.
SpriteSheet::concat(
vec![
SpriteSheet::load_cell_size("sheety/tests/machete_idle.png", (256, 256))
.unwrap()
.into_unordered()
.unwrap(),
SpriteSheet::load_cell_size("sheety/tests/machete_swing01.png", (256, 256))
.unwrap()
.into_unordered()
.unwrap(),
]
.into_iter(),
Distribution::Packed(false),
)
.unwrap()
.save("sheety/tests/result_machete.png")
.unwrap();
Modules§
- error
- Contains all error-related types.
Structs§
- Sprite
- Wrapper around image::RgbaImage that allows use with SpriteSheet and UnorederedSpriteSheet
- Sprite
Sheet - An ordered sprite sheet. Contains a 2 dimensions array of SpriteCells.
- Unordered
Sprite Sheet - An UnorderedSpriteSheet encapsulate a list of Sprites. It can be optained from a SpriteSheet by using SpriteSheet::into_unordered, or can be created from a Vec of Sprites.
Enums§
- Distribution
- Reprensents a constraint to follow when building SpriteSheet from an UnorderedSpriteSheet.
- Sprite
Cell - Represents a cell of a SpriteSheet. It can either be Empty, or contain a Sprite.