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use std::sync::Arc; use builder::builder; use prison::{Prison, Solitary}; /// Create a [`Prison`] for `String` with a `HashMap` and an ID of `usize`. /// [`Prison`]: struct.Prison.html pub fn string_prison() -> Prison<String> { builder().hash().unwrap() } /// Create a [`Prison`] for `Vec<u8>` with a `HashMap` and an ID of `usize`. /// [`Prison`]: struct.Prison.html pub fn byte_prison() -> Prison<Vec<u8>> { builder().hash().unwrap() } /// Create a [`Solitary`] for `Arc<String>` with a `HashMap` and an ID of `usize`. /// [`Solitary`]: struct.Solitary.html pub fn string_solitary() -> Solitary<Arc<String>> { builder().solitary_hash().unwrap() } /// Create a [`Solitary`] for `Arc<Vec<u8>>` with a `HashMap` and an ID of `usize`. /// [`Solitary`]: struct.Solitary.html pub fn byte_solitary() -> Solitary<Arc<Vec<u8>>> { builder().solitary_hash().unwrap() }