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use super::*;
use shape_core::{Circle, Ellipse, One, Parallelogram, Point, Polygon, Triangle, Zero};
impl<T> ToSVG for Point<T>
where
T: Display + One + Clone,
{
fn to_svg(&self) -> SVG {
Circle::from(self).to_svg()
}
}
impl<T> ToSVG for Circle<T>
where
T: Display,
{
fn to_svg(&self) -> SVG {
let attributes = vec![
("cx", format!("{}", self.center.x)),
("cy", format!("{}", self.center.y)),
("r", format!("{}", self.radius)),
];
SVG::new("circle", attributes, vec![])
}
}
impl<T> ToSVG for Ellipse<T>
where
T: Display + PartialEq + Zero,
{
fn to_svg(&self) -> SVG {
let mut attributes = vec![
("cx", format!("{}", self.center.x)),
("cy", format!("{}", self.center.y)),
("rx", format!("{}", self.radius.0)),
("ry", format!("{}", self.radius.1)),
];
if !self.is_horizontal() {
let rotate = format!("rotate({}, {} {})", self.angle, self.center.x, self.center.y);
attributes.push(("transform", rotate));
}
SVG::new("ellipse", attributes, vec![])
}
}
impl<T> ToSVG for Triangle<T>
where
T: Display + Clone,
{
fn to_svg(&self) -> SVG {
Polygon::from(self).to_svg()
}
}
impl<T> ToSVG for Square<T>
where
T: Display,
{
fn to_svg(&self) -> SVG {
let attributes = vec![
("x", format!("{}", self.anchor.x)),
("y", format!("{}", self.anchor.y)),
("width", format!("{}", self.side)),
("height", format!("{}", self.side)),
];
SVG::new("rect", attributes, vec![])
}
}
impl<T> ToSVG for Rectangle<T>
where
T: Display,
{
fn to_svg(&self) -> SVG {
let attributes = vec![
("x", format!("{}", self.anchor.x)),
("y", format!("{}", self.anchor.y)),
("width", format!("{}", self.side.0)),
("height", format!("{}", self.side.1)),
];
SVG::new("rect", attributes, vec![])
}
}
impl<T> ToSVG for Parallelogram<T>
where
T: Display,
{
fn to_svg(&self) -> SVG {
todo!()
}
}
impl<T> ToSVG for Polygon<T>
where
T: Display,
{
fn to_svg(&self) -> SVG {
let points = self.vertex.iter().map(|p| format!("{},{}", p.x, p.y)).collect::<Vec<_>>().join(" ");
let attributes = vec![("points", points)];
SVG::new("polygon", attributes, vec![])
}
}