use super::*;
mod convert;
mod dim2;
mod dim3;
mod proj;
/// A 2D point.
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Point<T> {
pub x: T,
pub y: T,
}
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Point3D<T> {
pub x: T,
pub y: T,
pub z: T,
}
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Point4D<T> {
pub x: T,
pub y: T,
pub z: T,
pub w: T,
}