use super::*;
pub mod point_2d;
pub mod point_2d_set;
pub mod point_3d;
#[cfg_attr(feature = "serde", repr(C), derive(Serialize, Deserialize))]
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
pub struct Point4D<T> {
/// x-coordinate of a 4D point
pub x: T,
/// y-coordinate of a 4D point
pub y: T,
/// z-coordinate of a 4D point
pub z: T,
/// w-coordinate of a 4D point
pub w: T,
}