use super::*;
mod circle;
mod circle3d;
mod convert;
mod ellipse;
#[cfg_attr(feature = "serde", repr(C), derive(Serialize, Deserialize))]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct Circle<T> {
pub center: Point<T>,
pub radius: T,
}
#[cfg_attr(feature = "serde", repr(C), derive(Serialize, Deserialize))]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct Circle3D<T> {
pub center: Point3D<T>,
pub radius: T,
pub rotate: (T, T, T),
}
#[cfg_attr(feature = "serde", repr(C), derive(Serialize, Deserialize))]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct Ellipse<T> {
pub center: Point<T>,
pub radius: (T, T),
pub rotate: T,
}
#[cfg_attr(feature = "serde", repr(C), derive(Serialize, Deserialize))]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct Ellipse3D<T> {
pub center: Point3D<T>,
pub radius: (T, T),
pub rotate: (T, T, T),
}
#[cfg_attr(feature = "serde", repr(C), derive(Serialize, Deserialize))]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct Ball<T> {
pub center: Point3D<T>,
pub radius: T,
}
#[cfg_attr(feature = "serde", repr(C), derive(Serialize, Deserialize))]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct Ellipsoid<T> {
pub center: Point3D<T>,
pub radius: (T, T, T),
pub rotate: (T, T, T),
}