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use super::*;
pub mod point_2d;
pub mod point_2d_set;
pub mod point_3d;

#[cfg_attr(feature = "serde", repr(C), derive(Serialize, Deserialize))]
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
pub struct Point4D<T> {
    pub x: T,
    pub y: T,
    pub z: T,
    pub w: T,
}