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use num_traits::Zero;
mod convert;
mod dim2;
mod projection;
#[cfg(feature = "wolfram_wxf")]
mod wolfram;
pub trait Distance<T, RHS> {
fn distance_to(&self, other: &RHS) -> T;
}
pub trait ValidShape<T>
where
T: Zero,
{
fn is_empty(&self) -> bool {
self.is_empty_under_thousand(T::zero())
}
fn is_empty_under_thousand(&self, thousand: T) -> bool;
}
pub trait EqualThousand<T> {
fn eq_under_thousand(&self, thousand: T) -> bool;
}
pub trait Area<T> {
fn area(&self) -> T;
}