pub struct Board { /* private fields */ }
Expand description
Piece
positions on a board.
Examples
use shakmaty::{Square, Board, Color::Black};
let board = Board::new();
// r n b q k b n r
// p p p p p p p p
// . . . . . . . .
// . . . . . . . .
// . . . . . . . .
// . . . . . . . .
// P P P P P P P P
// R N B Q K B N R
assert_eq!(board.piece_at(Square::E8), Some(Black.king()));
Implementations§
source§impl Board
impl Board
pub const fn new() -> Board
pub const fn empty() -> Board
pub const fn into_bitboards(self) -> (ByRole<Bitboard>, ByColor<Bitboard>)
pub const fn racing_kings() -> Board
Available on crate feature
variant
only.pub const fn horde() -> Board
Available on crate feature
variant
only.pub const fn occupied(&self) -> Bitboard
pub const fn pawns(&self) -> Bitboard
pub const fn knights(&self) -> Bitboard
pub const fn bishops(&self) -> Bitboard
pub const fn rooks(&self) -> Bitboard
pub const fn queens(&self) -> Bitboard
pub const fn kings(&self) -> Bitboard
pub const fn white(&self) -> Bitboard
pub const fn black(&self) -> Bitboard
pub const fn rooks_and_queens(&self) -> Bitboard
pub const fn bishops_and_queens(&self) -> Bitboard
sourcepub const fn king_of(&self, color: Color) -> Option<Square>
pub const fn king_of(&self, color: Color) -> Option<Square>
The (unique!) king of the given side, if any.
pub fn color_at(&self, sq: Square) -> Option<Color>
pub fn role_at(&self, sq: Square) -> Option<Role>
pub fn piece_at(&self, sq: Square) -> Option<Piece>
pub fn remove_piece_at(&mut self, sq: Square) -> Option<Piece>
pub fn discard_piece_at(&mut self, sq: Square)
pub fn set_piece_at(&mut self, sq: Square, _: Piece)
pub const fn by_color(&self, color: Color) -> Bitboard
pub const fn by_role(&self, role: Role) -> Bitboard
pub const fn by_piece(&self, piece: Piece) -> Bitboard
pub fn attacks_from(&self, sq: Square) -> Bitboard
pub fn attacks_to( &self, sq: Square, attacker: Color, occupied: Bitboard ) -> Bitboard
pub fn material_side(&self, color: Color) -> ByRole<u8>
pub fn material(&self) -> ByColor<ByRole<u8>>
sourcepub fn flip_vertical(&mut self)
pub fn flip_vertical(&mut self)
Mirror the board vertically. See Bitboard::flip_vertical
.
sourcepub fn flip_horizontal(&mut self)
pub fn flip_horizontal(&mut self)
Mirror the board horizontally. See Bitboard::flip_horizontal
.
sourcepub fn flip_diagonal(&mut self)
pub fn flip_diagonal(&mut self)
Mirror the board at the a1-h8 diagonal.
See Bitboard::flip_diagonal
.
sourcepub fn flip_anti_diagonal(&mut self)
pub fn flip_anti_diagonal(&mut self)
Mirror the board at the h1-a8 diagonal.
See Bitboard::flip_anti_diagonal
.
sourcepub fn rotate_90(&mut self)
pub fn rotate_90(&mut self)
Rotate the board 90 degrees clockwise. See Bitboard::rotate_90
.
sourcepub fn rotate_180(&mut self)
pub fn rotate_180(&mut self)
Rotate the board 180 degrees. See Bitboard::rotate_180
.
sourcepub fn rotate_270(&mut self)
pub fn rotate_270(&mut self)
Rotate the board 270 degrees clockwise. See Bitboard::rotate_270
.
pub fn pop_front(&mut self) -> Option<(Square, Piece)>
pub fn pop_back(&mut self) -> Option<(Square, Piece)>
source§impl Board
impl Board
pub fn from_ascii_board_fen(board_fen: &[u8]) -> Result<Board, ParseFenError>
Trait Implementations§
source§impl Extend<(Square, Piece)> for Board
impl Extend<(Square, Piece)> for Board
source§fn extend<T: IntoIterator<Item = (Square, Piece)>>(&mut self, iter: T)
fn extend<T: IntoIterator<Item = (Square, Piece)>>(&mut self, iter: T)
Extends a collection with the contents of an iterator. Read more
source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
🔬This is a nightly-only experimental API. (
extend_one
)Extends a collection with exactly one element.
source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
🔬This is a nightly-only experimental API. (
extend_one
)Reserves capacity in a collection for the given number of additional elements. Read more