pub trait Position {
Show 39 methods
fn board(&self) -> &Board;
fn promoted(&self) -> Bitboard;
fn pockets(&self) -> Option<&ByColor<ByRole<u8>>>;
fn turn(&self) -> Color;
fn castles(&self) -> &Castles;
fn maybe_ep_square(&self) -> Option<Square>;
fn remaining_checks(&self) -> Option<&ByColor<RemainingChecks>>;
fn halfmoves(&self) -> u32;
fn fullmoves(&self) -> NonZeroU32;
fn into_setup(self, mode: EnPassantMode) -> Setup;
fn legal_moves(&self) -> MoveList;
fn is_variant_end(&self) -> bool;
fn has_insufficient_material(&self, color: Color) -> bool;
fn variant_outcome(&self) -> Option<Outcome>;
fn play_unchecked(&mut self, m: &Move);
fn san_candidates(&self, role: Role, to: Square) -> MoveList { ... }
fn castling_moves(&self, side: CastlingSide) -> MoveList { ... }
fn en_passant_moves(&self) -> MoveList { ... }
fn capture_moves(&self) -> MoveList { ... }
fn promotion_moves(&self) -> MoveList { ... }
fn is_irreversible(&self, m: &Move) -> bool { ... }
fn king_attackers(
&self,
square: Square,
attacker: Color,
occupied: Bitboard
) -> Bitboard { ... }
fn us(&self) -> Bitboard { ... }
fn our(&self, role: Role) -> Bitboard { ... }
fn them(&self) -> Bitboard { ... }
fn their(&self, role: Role) -> Bitboard { ... }
fn is_legal(&self, m: &Move) -> bool { ... }
fn pseudo_legal_ep_square(&self) -> Option<Square> { ... }
fn legal_ep_square(&self) -> Option<Square> { ... }
fn ep_square(&self, mode: EnPassantMode) -> Option<Square> { ... }
fn checkers(&self) -> Bitboard { ... }
fn is_check(&self) -> bool { ... }
fn is_checkmate(&self) -> bool { ... }
fn is_stalemate(&self) -> bool { ... }
fn is_insufficient_material(&self) -> bool { ... }
fn is_game_over(&self) -> bool { ... }
fn outcome(&self) -> Option<Outcome> { ... }
fn play(self, m: &Move) -> Result<Self, PlayError<Self>>
where
Self: Sized,
{ ... }
fn swap_turn(self) -> Result<Self, PositionError<Self>>
where
Self: Sized + FromSetup,
{ ... }
}
Expand description
A playable chess or chess variant position. See Chess
for a concrete
implementation.
Required Methods
fn maybe_ep_square(&self) -> Option<Square>
fn maybe_ep_square(&self) -> Option<Square>
Unconditionally gets the en passant target square after a double pawn push, even if no en passant capture is actually possible.
Also see Position::pseudo_legal_ep_square()
and
Position::legal_ep_square()
.
fn remaining_checks(&self) -> Option<&ByColor<RemainingChecks>>
fn remaining_checks(&self) -> Option<&ByColor<RemainingChecks>>
Remaining checks in Three-Check.
Number of half-moves since the last capture or pawn move.
fn fullmoves(&self) -> NonZeroU32
fn fullmoves(&self) -> NonZeroU32
Move number. Starts at 1 and is increased after every black move.
fn into_setup(self, mode: EnPassantMode) -> Setup
fn into_setup(self, mode: EnPassantMode) -> Setup
Converts the position to the current Setup
.
fn legal_moves(&self) -> MoveList
fn legal_moves(&self) -> MoveList
Generates all legal moves.
fn is_variant_end(&self) -> bool
fn is_variant_end(&self) -> bool
Checks if the game is over due to a special variant end condition.
Note that for example stalemate is not considered a variant-specific
end condition (is_variant_end()
will return false
), but it can have
a special variant_outcome()
in suicide
chess.
fn has_insufficient_material(&self, color: Color) -> bool
fn has_insufficient_material(&self, color: Color) -> bool
Tests if a side has insufficient winning material.
Returns false
if there is any series of legal moves that allows
color
to win the game.
The converse is not necessarily true: The position might be locked up
such that color
can never win the game (even if !color
cooperates),
or insufficient material might only become apparent after a forced
sequence of moves.
The current implementation can be summarized as follows: Looking
only at the material configuration, taking into account color
complexes of bishops and knights, but not concrete piece positions,
is there a position with the same material configuration where color
can win with a series of legal moves. If not, then color
has
insufficient winning material.
fn variant_outcome(&self) -> Option<Outcome>
fn variant_outcome(&self) -> Option<Outcome>
Tests special variant winning, losing and drawing conditions.
fn play_unchecked(&mut self, m: &Move)
fn play_unchecked(&mut self, m: &Move)
Plays a move. It is the callers responsibility to ensure the move is legal.
Panics
Illegal moves can corrupt the state of the position and may
(or may not) panic or cause panics on future calls. Consider using
Position::play()
if you cannot guarantee legality.
Provided Methods
fn san_candidates(&self, role: Role, to: Square) -> MoveList
fn san_candidates(&self, role: Role, to: Square) -> MoveList
Generates a subset of legal moves: All piece moves and drops of type
role
to the square to
, excluding castling moves.
fn castling_moves(&self, side: CastlingSide) -> MoveList
fn castling_moves(&self, side: CastlingSide) -> MoveList
Generates legal castling moves.
fn en_passant_moves(&self) -> MoveList
fn en_passant_moves(&self) -> MoveList
Generates en passant moves.
fn capture_moves(&self) -> MoveList
fn capture_moves(&self) -> MoveList
Generates capture moves.
fn promotion_moves(&self) -> MoveList
fn promotion_moves(&self) -> MoveList
Generate promotion moves.
fn is_irreversible(&self, m: &Move) -> bool
fn is_irreversible(&self, m: &Move) -> bool
Tests if a move is irreversible.
In standard chess, pawn moves, captures, moves that destroy castling rights, and moves that cede en-passant are irreversible.
The implementation has false-negatives, because it does not consider forced lines. For example, a checking move that will force the king to lose castling rights is not considered irreversible, only the actual king move is.
Attacks that a king on square
would have to deal with.
Squares occupied with the given piece type by the side to move.
Squares occupied with the given piece type by the opponent of the side to move.
fn pseudo_legal_ep_square(&self) -> Option<Square>
fn pseudo_legal_ep_square(&self) -> Option<Square>
The en passant square, if it is the target of a pseudo-legal en passant move.
fn legal_ep_square(&self) -> Option<Square>
fn legal_ep_square(&self) -> Option<Square>
The en passant square, if it really is the target of a legal en passant move.
fn ep_square(&self, mode: EnPassantMode) -> Option<Square>
fn ep_square(&self, mode: EnPassantMode) -> Option<Square>
The en passant square.
fn is_checkmate(&self) -> bool
fn is_checkmate(&self) -> bool
Tests for checkmate.
fn is_stalemate(&self) -> bool
fn is_stalemate(&self) -> bool
Tests for stalemate.
fn is_insufficient_material(&self) -> bool
fn is_insufficient_material(&self) -> bool
Tests if both sides have insufficient winning material.
fn is_game_over(&self) -> bool
fn is_game_over(&self) -> bool
Tests if the game is over due to checkmate, stalemate, insufficient material or variant end.
Plays a move.
Errors
Returns a PlayError
if the move is not legal. You can use
Position::play_unchecked()
if you can guarantee legality.
Swap turns. This is sometimes called “playing a null move”.
Errors
Returns PositionError
if swapping turns is not possible (usually
due to a check that has to be averted).
Implementors
impl Position for VariantPosition
variant
only.