Struct shakmaty_syzygy::Dtz

source ·
pub struct Dtz(pub i32);
Expand description

Distance to zeroing of the half-move clock.

Zeroing the half-move clock while keeping the game theoretical result in hand guarantees making progress.

Can be off by one: Dtz(-n) can mean a loss in n + 1 plies and Dtz(n) can mean a win in n + 1 plies. This is guaranteed not to happen for positions exactly on the edge of the 50-move rule, so that (with some care) this never impacts results of practical play.

DTZWDL
-100 <= n <= -1LossUnconditional loss (assuming the 50-move counter is zero). Zeroing move can be forced in -n plies.
n < -100Blessed lossLoss, but draw under the 50-move rule. A zeroing move can be forced in -n plies or -n - 100 plies (if a later phase is responsible for the blessing).
0Draw
100 < nCursed winWin, but draw under the 50-move rule. A zeroing move can be forced in n or n - 100 plies (if a later phase is responsible for the curse).
1 <= n <= 100WinUnconditional win (assuming the 50-move counter is zero). Zeroing move can be forced in n plies.

Tuple Fields

0: i32

Implementations

Converts wdl to a DTZ, given that the best move is zeroing.

WDLDTZ
Loss-1
Blessed loss-101
Draw0
Cursed win101
Win1

Increases the absolute value by plies.

Trait Implementations

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The resulting type after applying the - operator.
Performs the - operation. Read more
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Auto Trait Implementations

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