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use std::{
collections::VecDeque,
time::{Duration, Instant},
};
pub const DEFAULT_CHECK_INTERVAL_SEC: u64 = 10;
pub const DEFAULT_CHECK_TIMEOUT_SEC: u64 = 5;
#[derive(Debug, Copy, Clone)]
pub enum Score {
Latency(u32),
Errored,
}
#[derive(Debug)]
pub struct ServerStat {
rtt: u32,
max_server_rtt: u32,
fail_rate: f64,
latency_queue: VecDeque<(Score, Instant)>,
latency_stdev: f64,
max_latency_stdev: f64,
latency_mean: f64,
user_weight: f32,
check_window: Duration,
}
fn max_latency_stdev(max_server_rtt: u32) -> f64 {
let mrtt = max_server_rtt as f64;
let avg = (0.0 + mrtt) / 2.0;
let diff1 = (0.0 - avg) * (0.0 - avg);
let diff2 = (mrtt - avg) * (mrtt - avg);
(diff1 + diff2).sqrt()
}
impl ServerStat {
pub fn new(user_weight: f32, max_server_rtt: u32, check_window: Duration) -> ServerStat {
assert!((0.0..=1.0).contains(&user_weight));
ServerStat {
rtt: max_server_rtt,
max_server_rtt,
fail_rate: 1.0,
latency_queue: VecDeque::new(),
latency_stdev: 0.0,
max_latency_stdev: max_latency_stdev(max_server_rtt),
latency_mean: 0.0,
user_weight,
check_window,
}
}
fn score(&self) -> u32 {
let nrtt = self.rtt as f64 / self.max_server_rtt as f64;
let nstdev = self.latency_stdev / self.max_latency_stdev;
const SCORE_RTT_WEIGHT: f64 = 1.0;
const SCORE_FAIL_WEIGHT: f64 = 3.0;
const SCORE_STDEV_WEIGHT: f64 = 1.0;
let user_weight = self.user_weight.max(f32::EPSILON);
let score = (nrtt * SCORE_RTT_WEIGHT + self.fail_rate * SCORE_FAIL_WEIGHT + nstdev * SCORE_STDEV_WEIGHT)
/ (SCORE_RTT_WEIGHT + SCORE_FAIL_WEIGHT + SCORE_STDEV_WEIGHT)
/ user_weight as f64;
(score * 10000.0) as u32
}
pub fn push_score(&mut self, score: Score) -> u32 {
let now = Instant::now();
self.latency_queue.push_back((score, now));
while let Some((_, inst)) = self.latency_queue.front() {
if now - *inst > self.check_window {
self.latency_queue.pop_front();
} else {
break;
}
}
self.recalculate_score()
}
fn recalculate_score(&mut self) -> u32 {
if self.latency_queue.is_empty() {
return self.score();
}
let mut vlat = Vec::with_capacity(self.latency_queue.len());
let mut cerr = 0;
for (s, _) in &self.latency_queue {
match *s {
Score::Errored => cerr += 1,
Score::Latency(lat) => vlat.push(lat),
}
}
self.fail_rate = cerr as f64 / self.latency_queue.len() as f64;
if !vlat.is_empty() {
vlat.sort_unstable();
let mid = vlat.len() / 2;
self.rtt = if vlat.len() % 2 == 0 {
(vlat[mid] + vlat[mid - 1]) / 2
} else {
vlat[mid]
};
if vlat.len() > 1 {
let n = vlat.len() as f64;
let mut total_lat = 0;
for s in &vlat {
total_lat += *s;
}
self.latency_mean = total_lat as f64 / n;
let mut acc_diff = 0.0;
for s in &vlat {
let diff = *s as f64 - self.latency_mean;
acc_diff += diff * diff;
}
self.latency_stdev = ((1.0 / (n - 1.0)) * acc_diff).sqrt();
}
}
self.score()
}
}