Game

Trait Game 

Source
pub trait Game {
    // Required method
    fn update(
        &mut self,
        engine: &mut Engine,
        delta_time: f32,
    ) -> EngineResult<()>;

    // Provided methods
    fn init(&mut self, engine: &mut Engine) -> EngineResult<()> { ... }
    fn render(&mut self, engine: &mut Engine) -> EngineResult<()> { ... }
    fn on_event(
        &mut self,
        engine: &mut Engine,
        event: &WindowEvent,
    ) -> EngineResult<()> { ... }
    fn cleanup(&mut self, engine: &mut Engine) { ... }
}

Required Methods§

Source

fn update(&mut self, engine: &mut Engine, delta_time: f32) -> EngineResult<()>

Provided Methods§

Source

fn init(&mut self, engine: &mut Engine) -> EngineResult<()>

Source

fn render(&mut self, engine: &mut Engine) -> EngineResult<()>

Source

fn on_event( &mut self, engine: &mut Engine, event: &WindowEvent, ) -> EngineResult<()>

Source

fn cleanup(&mut self, engine: &mut Engine)

Implementors§