Struct shadergraph::reload::shader_dir::ShaderDir[][src]

pub struct ShaderDir {
    pub lisp: String,
    pub shaders: BTreeMap<String, String>,
}
Expand description

Represents a directory of shaders, and a shader graph lisp configuration file.

Fields

lisp: Stringshaders: BTreeMap<String, String>

Implementations

Creates a new ShaderDir from component parts.

Creates a ShaderDir from a directory included at compile time. Note that lisp_graph must be a parsable lisp expression, not a path.

Creates a new ShaderDir from a directory.

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