Function shadergraph::lisp::graph_from_sexp [−][src]
pub fn graph_from_sexp(
context: &Rc<Context>,
shader_dir: ShaderDir,
external: External
) -> Result<ShaderGraph, String>
Expand description
Takes a source string of lisp that represents the shader
graph to be constructed, And constructs that shader
graph within a certain context, Provided a map of all
shaders avaliable for the construction of the graph. You
can use load_shaders
to load a directory into a map.