Enum shaderc::GlslProfile
source · [−]#[repr(C)]
pub enum GlslProfile {
None,
Core,
Compatibility,
Es,
}
Expand description
GLSL profile.
Variants
None
Used iff GLSL version did not specify the profile
Core
Compatibility
Es
Trait Implementations
sourceimpl Clone for GlslProfile
impl Clone for GlslProfile
sourcefn clone(&self) -> GlslProfile
fn clone(&self) -> GlslProfile
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GlslProfile
impl Debug for GlslProfile
sourceimpl PartialEq<GlslProfile> for GlslProfile
impl PartialEq<GlslProfile> for GlslProfile
impl Copy for GlslProfile
impl Eq for GlslProfile
impl StructuralEq for GlslProfile
impl StructuralPartialEq for GlslProfile
Auto Trait Implementations
impl RefUnwindSafe for GlslProfile
impl Send for GlslProfile
impl Sync for GlslProfile
impl Unpin for GlslProfile
impl UnwindSafe for GlslProfile
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more