Enum shaderc::TargetEnv[][src]

#[repr(C)]pub enum TargetEnv {

Target environment.



Compile under Vulkan semantics.


Compile under OpenGL semantics.


Compile under OpenGL semantics, including compatibility profile functions.

Trait Implementations

impl Clone for TargetEnv[src]

impl Copy for TargetEnv[src]

impl Debug for TargetEnv[src]

impl Eq for TargetEnv[src]

impl PartialEq<TargetEnv> for TargetEnv[src]

impl StructuralEq for TargetEnv[src]

impl StructuralPartialEq for TargetEnv[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.