[][src]Enum shader_version::glsl::GLSL

pub enum GLSL {
    V1_10,
    V1_20,
    V1_30,
    V1_40,
    V1_50,
    V3_30,
    V4_00,
    V4_10,
    V4_20,
    V4_30,
    V4_40,
    V4_50,
}

For OpenGL version 3.3 and above, the GLSL version is the same as the OpenGL version.

Source: http://www.opengl.org/wiki/Core_Language_%28GLSL%29

Variants

V1_10V1_20V1_30V1_40V1_50V3_30V4_00V4_10V4_20V4_30V4_40V4_50

Methods

impl GLSL[src]

pub fn to_opengl(&self) -> OpenGL[src]

Gets OpenGL version associated with GLSL.

Trait Implementations

impl PickShader for GLSL[src]

impl Eq for GLSL[src]

impl Ord for GLSL[src]

fn max(self, other: Self) -> Self1.21.0[src]

Compares and returns the maximum of two values. Read more

fn min(self, other: Self) -> Self1.21.0[src]

Compares and returns the minimum of two values. Read more

fn clamp(self, min: Self, max: Self) -> Self[src]

🔬 This is a nightly-only experimental API. (clamp)

Restrict a value to a certain interval. Read more

impl PartialEq<GLSL> for GLSL[src]

#[must_use]
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests for !=.

impl Copy for GLSL[src]

impl Clone for GLSL[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl PartialOrd<GLSL> for GLSL[src]

#[must_use]
fn lt(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests less than (for self and other) and is used by the < operator. Read more

#[must_use]
fn le(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

#[must_use]
fn gt(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests greater than (for self and other) and is used by the > operator. Read more

#[must_use]
fn ge(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

impl Debug for GLSL[src]

impl FromStr for GLSL[src]

type Err = ParseGLSLError

The associated error which can be returned from parsing.

Auto Trait Implementations

impl Send for GLSL

impl Sync for GLSL

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]