pub type TexturedBuffer = DrawBuilder<TexturedVertex, TexturedUniform>;Expand description
DrawBuilder for textured graphics.
Aliased Type§
pub struct TexturedBuffer {
pub scissor: Option<Bounds2<i32>>,
pub blend_mode: BlendMode,
pub depth_test: Option<Compare>,
pub cull_mode: Option<CullMode>,
pub shader: ShaderProgram,
pub uniform: TexturedUniform,
/* private fields */
}Fields§
§scissor: Option<Bounds2<i32>>§blend_mode: BlendMode§depth_test: Option<Compare>§cull_mode: Option<CullMode>§shader: ShaderProgram§uniform: TexturedUniform