pub trait AgentLoopCallback: Send + Sync {
// Required methods
fn before_iteration<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 SessionId,
iteration: i32,
) -> Pin<Box<dyn Future<Output = Layer2Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn after_iteration<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
session_id: &'life1 SessionId,
iteration: i32,
result: &'life2 IterationResult,
) -> Pin<Box<dyn Future<Output = Layer2Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn before_tool_call<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
session_id: &'life1 SessionId,
tool_call: &'life2 ToolCall,
) -> Pin<Box<dyn Future<Output = Layer2Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn after_tool_call<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
session_id: &'life1 SessionId,
tool_call: &'life2 ToolCall,
result: &'life3 ToolResult,
) -> Pin<Box<dyn Future<Output = Layer2Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait;
}Expand description
Agent 执行循环回调接口
用于在执行过程中注入自定义逻辑。
Required Methods§
Sourcefn before_iteration<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 SessionId,
iteration: i32,
) -> Pin<Box<dyn Future<Output = Layer2Result<bool>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn before_iteration<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 SessionId,
iteration: i32,
) -> Pin<Box<dyn Future<Output = Layer2Result<bool>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
在每次迭代前调用
Sourcefn after_iteration<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
session_id: &'life1 SessionId,
iteration: i32,
result: &'life2 IterationResult,
) -> Pin<Box<dyn Future<Output = Layer2Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn after_iteration<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
session_id: &'life1 SessionId,
iteration: i32,
result: &'life2 IterationResult,
) -> Pin<Box<dyn Future<Output = Layer2Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
在每次迭代后调用
Sourcefn before_tool_call<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
session_id: &'life1 SessionId,
tool_call: &'life2 ToolCall,
) -> Pin<Box<dyn Future<Output = Layer2Result<bool>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn before_tool_call<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
session_id: &'life1 SessionId,
tool_call: &'life2 ToolCall,
) -> Pin<Box<dyn Future<Output = Layer2Result<bool>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
在工具调用前调用
Sourcefn after_tool_call<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
session_id: &'life1 SessionId,
tool_call: &'life2 ToolCall,
result: &'life3 ToolResult,
) -> Pin<Box<dyn Future<Output = Layer2Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
fn after_tool_call<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
session_id: &'life1 SessionId,
tool_call: &'life2 ToolCall,
result: &'life3 ToolResult,
) -> Pin<Box<dyn Future<Output = Layer2Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
在工具调用后调用
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".