1use crate::SgfToken;
2
3#[derive(Debug, PartialEq, Clone)]
5pub struct GameNode {
6 pub tokens: Vec<SgfToken>,
7}
8
9impl GameNode {
10 pub fn get_unknown_tokens(&self) -> Vec<&SgfToken> {
12 self.tokens
13 .iter()
14 .filter(|token| matches!(token, SgfToken::Unknown(_)))
15 .collect()
16 }
17
18 pub fn get_invalid_tokens(&self) -> Vec<&SgfToken> {
20 self.tokens
21 .iter()
22 .filter(|token| matches!(token, SgfToken::Invalid(_)))
23 .collect()
24 }
25}
26
27impl Into<String> for &GameNode {
28 fn into(self) -> String {
29 let mut token_strings: Vec<String> = self.tokens.iter().map(|t| t.into()).collect();
30 token_strings.sort();
31 let (_, out) = token_strings
32 .iter()
33 .fold((None, vec![";"]), |(prev, mut out), token| {
34 let offset = token.find('[').unwrap_or_else(|| token.len());
35 match prev {
36 Some(ref prop) if token.starts_with(prop) => {
37 out.push(&token[offset..]);
38 (prev, out)
39 }
40 _ => {
41 out.push(&token);
42 (Some(&token[0..offset]), out)
43 }
44 }
45 });
46 out.join("")
47 }
48}
49
50impl Into<String> for GameNode {
51 fn into(self) -> String {
52 (&self).into()
53 }
54}