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use crate::SgfToken;
#[derive(Debug, PartialEq, Clone)]
pub struct GameNode {
pub tokens: Vec<SgfToken>,
}
impl GameNode {
pub fn get_unknown_tokens(&self) -> Vec<&SgfToken> {
self.tokens
.iter()
.filter(|token| match token {
SgfToken::Unknown(_) => true,
_ => false,
})
.collect()
}
pub fn get_invalid_tokens(&self) -> Vec<&SgfToken> {
self.tokens
.iter()
.filter(|token| match token {
SgfToken::Invalid(_) => true,
_ => false,
})
.collect()
}
}
impl Into<String> for &GameNode {
fn into(self) -> String {
let mut token_strings: Vec<String> = self.tokens.iter().map(|t| t.into()).collect();
token_strings.sort();
let (_, out) = token_strings
.iter()
.fold((None, vec![";"]), |(prev, mut out), token| {
let offset = token.find('[').unwrap_or_else(|| token.len());
match prev {
Some(ref prop) if token.starts_with(prop) => {
out.push(&token[offset..]);
(prev, out)
}
_ => {
out.push(&token);
(Some(&token[0..offset]), out)
}
}
});
out.join("")
}
}
impl Into<String> for GameNode {
fn into(self) -> String {
(&self).into()
}
}