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use crate::{SgfToken};
#[derive(Debug, PartialEq, Clone)]
pub struct GameNode {
pub tokens: Vec<SgfToken>,
}
impl GameNode {
pub fn get_unknown_tokens(&self) -> Vec<&SgfToken> {
self
.tokens
.iter()
.filter(|token| {
match token {
SgfToken::Unknown(_) => true,
_ => false
}
})
.collect::<Vec<_>>()
}
pub fn get_invalid_tokens(&self) -> Vec<&SgfToken> {
self
.tokens
.iter()
.filter(|token| {
match token {
SgfToken::Invalid(_) => true,
_ => false
}
})
.collect::<Vec<_>>()
}
}
impl Into<String> for &GameNode {
fn into(self) -> String {
self.tokens.iter().fold(";".to_string(), |out, token| {
let s: String = token.into();
format!("{}{}", out, s)
})
}
}
impl Into<String> for GameNode {
fn into(self) -> String {
(&self).into()
}
}