Expand description
Types specific to the game of Go.
This module contains a go-specific SgfProp
implementation which
includes go specific properties (HA, KM, TB, TW). Point and Stone values
map to Point
, and Move values map to Move
. Properties with
invalid moves or points map to Prop::Invalid
(as do any invalid
general properties).
This module also includes a convenience parse
function which fails
on non-go games and returns the SgfNode
values directly instead of
returning GameTree
values.