Function sgf_parse::serialize [−][src]
pub fn serialize<'a>(
gametrees: impl IntoIterator<Item = &'a GameTree>
) -> String
Expand description
Returns the serialized SGF text from a collection of GameTree objects.
For serializing a single node, check out the
SgfNode::serialize method.
Examples
use sgf_parse::{serialize, SgfNode, SgfProp}; use sgf_parse::go::Prop; let first_node: SgfNode::<Prop> = { let children = vec![ SgfNode::new( vec![Prop::new("B".to_string(), vec!["dd".to_string()])], vec![], false, ), ]; SgfNode::new(vec![Prop::SZ((19, 19))], children, true) }; let second_node = SgfNode::<Prop>::new(vec![Prop::C("A comment".into())], vec![], true); let gametrees = vec![first_node.into(), second_node.into()]; let serialized = serialize(&gametrees); assert_eq!(serialized, "(;SZ[19:19];B[dd])(;C[A comment])");