1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514
/* * Rust-SFML - Copyright (c) 2013 Letang Jeremy. * * The original software, SFML library, is provided by Laurent Gomila. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim * that you wrote the original software. If you use this software in a product, * an acknowledgment in the product documentation would be appreciated but is * not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ //! Drawable representation of a texture //! //! Sprite is a drawable class that allows to easily //! display a texture (or a part of it) on a render target. use std::rc::Rc; use std::cell::RefCell; use libc::{c_float}; use std::ptr; use traits::{Drawable, Wrappable}; use graphics::{FloatRect, IntRect, Color, Texture, RenderTarget, Transform, rc}; use system::vector2::Vector2f; use ffi::sfml_types::{SFTRUE, SFFALSE}; use ffi::graphics::sprite as ffi; /// Drawable representation of a texture /// /// Sprite is a drawable class that allows to easily /// display a texture (or a part of it) on a render target. pub struct Sprite { sprite: *mut ffi::sfSprite, texture: Option<Rc<RefCell<Texture>>> } impl Sprite { /// Create a new sprite /// /// Return Some(Sprite) or None pub fn new() -> Option<Sprite> { let sp = unsafe { ffi::sfSprite_create() }; if sp.is_null() { None } else { Some(Sprite { sprite: sp, texture: None }) } } /// Create a new sprite with a texture /// /// Return Some(Sprite) or None pub fn new_with_texture(texture: Rc<RefCell<Texture>>) -> Option<Sprite> { let sp = unsafe { ffi::sfSprite_create() }; if sp.is_null() { None } else { unsafe { ffi::sfSprite_setTexture(sp, (*texture).borrow().unwrap(), SFTRUE); } Some(Sprite { sprite: sp, texture: Some(texture) }) } } /// Copy an existing sprite /// /// Return Some(Sprite) or None pub fn clone_opt(&self) -> Option<Sprite> { let sp = unsafe { ffi::sfSprite_copy(self.sprite) }; if sp.is_null() { None } else { Some(Sprite { sprite: sp, texture: self.texture.clone() }) } } /// Set the orientation of a sprite /// /// This function completely overwrites the previous rotation. /// See rotate to add an angle based on the previous rotation instead. /// The default rotation of a sprite Sprite object is 0. /// /// # Arguments /// * angle - New rotation, in degrees pub fn set_rotation(&mut self, angle: f32) -> () { unsafe { ffi::sfSprite_setRotation(self.sprite, angle as c_float) } } /// Get the orientation of a sprite /// /// The rotation is always in the range [0, 360]. /// /// Return the current rotation, in degrees pub fn get_rotation(&self) -> f32 { unsafe { ffi::sfSprite_getRotation(self.sprite) as f32 } } /// Rotate a sprite /// /// This function adds to the current rotation of the object, /// unlike sfSprite_setRotation which overwrites it. /// /// # Arguments /// * angle - Angle of rotation, in degrees pub fn rotate(&mut self, angle: f32) -> () { unsafe { ffi::sfSprite_rotate(self.sprite, angle as c_float) } } /// Change the source texture of a sprite /// /// The texture argument refers to a texture that must /// exist as long as the sprite uses it. Indeed, the sprite /// doesn't store its own copy of the texture, but rather keeps /// a pointer to the one that you passed to this function. /// If the source texture is destroyed and the sprite tries to /// use it, the behaviour is undefined. /// If reset_rect is true, the TextureRect property of /// the sprite is automatically adjusted to the size of the new /// texture. If it is false, the texture rect is left unchanged. /// /// # Arguments /// * texture - New texture /// * reset_rect - Should the texture rect be reset to the size of the new texture? pub fn set_texture(&mut self, texture: Rc<RefCell<Texture>>, reset_rect: bool) -> (){ unsafe { match reset_rect { true => ffi::sfSprite_setTexture(self.sprite, (*texture).borrow().unwrap(), SFTRUE), false => ffi::sfSprite_setTexture(self.sprite, (*texture).borrow().unwrap(), SFFALSE) } } self.texture = Some(texture); } /// Disable Texturing /// /// Disable the current texture and reset the texture rect pub fn disable_texture(&mut self) -> () { self.texture = None; unsafe { ffi::sfSprite_setTexture(self.sprite, ptr::null_mut(), SFTRUE) } } /// Set the global color of a sprite /// /// This color is modulated (multiplied) with the sprite's /// texture. It can be used to colorize the sprite, or change /// its global opacity. /// By default, the sprite's color is opaque white. /// /// # Arguments /// * color - New color of the sprite pub fn set_color(&mut self, color: &Color) -> () { unsafe { ffi::sfSprite_setColor(self.sprite, *color) } } /// Get the source texture of a sprite /// /// If the sprite has no source texture, None is returned. /// You can't /// modify the texture when you retrieve it with this function. /// /// Return an Option to the sprite's texture pub fn get_texture(&self) -> Option<Rc<RefCell<Texture>>> { self.texture.clone() } /// Get the global color of a sprite /// /// Return the global color of the sprite pub fn get_color(&self) -> Color { unsafe { ffi::sfSprite_getColor(self.sprite) } } /// Set the position of a sprite /// /// This function completely overwrites the previous position. /// See move to apply an offset based on the previous position instead. /// The default position of a sprite Sprite object is (0, 0). /// /// # Arguments /// * position - New position pub fn set_position(&mut self, position: &Vector2f) -> () { unsafe { ffi::sfSprite_setPosition(self.sprite, *position) } } /// Set the position of a sprite /// /// This function completely overwrites the previous position. /// See move to apply an offset based on the previous position instead. /// The default position of a sprite Sprite object is (0, 0). /// /// # Arguments /// * x - New x coordinate /// * y - New y coordinate pub fn set_position2f(&mut self, x: f32, y: f32) -> () { unsafe { ffi::sfSprite_setPosition(self.sprite, Vector2f::new(x, y)) } } /// Scale a sprite /// /// This function multiplies the current scale of the object, /// unlike setScale which overwrites it. /// /// # Arguments /// * factors - Scale factors pub fn scale(&mut self, factors: &Vector2f) -> () { unsafe { ffi::sfSprite_scale(self.sprite, *factors) } } /// Scale a sprite /// /// This function multiplies the current scale of the object, /// unlike setScale which overwrites it. /// /// # Arguments /// * factor_x - Scale x factor /// * factor_y - Scale y factor pub fn scale2f(&mut self, factor_x: f32, factor_y: f32) -> () { unsafe { ffi::sfSprite_scale(self.sprite, Vector2f::new(factor_x, factor_y)) } } /// Get the current scale of a sprite /// /// Return the current scale factors pub fn get_scale(&self) -> Vector2f { unsafe { ffi::sfSprite_getScale(self.sprite) } } /// Get the local origin of a sprite /// /// Return the current origin pub fn get_origin(&self) -> Vector2f { unsafe { ffi::sfSprite_getOrigin(self.sprite) } } /// Move a sprite by a given offset /// /// This function adds to the current position of the object, /// unlike sfSprite_setPosition which overwrites it. /// /// # Arguments /// * offset - Offset pub fn move_(&mut self, offset: &Vector2f) -> () { unsafe { ffi::sfSprite_move(self.sprite, *offset) } } /// Move a sprite by a given offset /// /// This function adds to the current position of the object, /// unlike sfSprite_setPosition which overwrites it. /// /// # Arguments /// * offsetX - Offset x /// * offsetY - Offset y pub fn move2f(&mut self, offset_x: f32, offset_y: f32) -> () { unsafe { ffi::sfSprite_move(self.sprite, Vector2f::new(offset_x, offset_y)) } } /// Set the scale factors of a sprite /// /// This function completely overwrites the previous scale. /// See scale to add a factor based on the previous scale instead. /// The default scale of a sprite Sprite object is (1, 1). /// /// # Arguments /// * scale - New scale factors pub fn set_scale(&mut self, scale: &Vector2f) -> () { unsafe { ffi::sfSprite_setScale(self.sprite, *scale) } } /// Set the scale factors of a sprite /// /// This function completely overwrites the previous scale. /// See scale to add a factor based on the previous scale instead. /// The default scale of a sprite Sprite object is (1, 1). /// /// # Arguments /// * scale_x - New x scale factor /// * scale_y - New y scale factor pub fn set_scale2f(&mut self, scale_x: f32, scale_y: f32) -> () { unsafe { ffi::sfSprite_setScale(self.sprite, Vector2f::new(scale_x, scale_y)) } } /// Set the local origin of a sprite /// /// The origin of an object defines the center point for /// all transformations (position, scale, rotation). /// The coordinates of this point must be relative to the /// top-left corner of the object, and ignore all /// transformations (position, scale, rotation). /// The default origin of a sprite Sprite object is (0, 0). /// /// # Arguments /// * origin - New origin pub fn set_origin(&mut self, origin: &Vector2f) -> () { unsafe { ffi::sfSprite_setOrigin(self.sprite, *origin) } } /// Set the local origin of a sprite /// /// The origin of an object defines the center point for /// all transformations (position, scale, rotation). /// The coordinates of this point must be relative to the /// top-left corner of the object, and ignore all /// transformations (position, scale, rotation). /// The default origin of a sprite Sprite object is (0, 0). /// /// # Arguments /// * x - New x origin coordinate /// * y - New y origin coordinate pub fn set_origin2f(&mut self, x: f32, y: f32) -> () { unsafe { ffi::sfSprite_setOrigin(self.sprite, Vector2f::new(x, y)) } } /// Get the position of a sprite /// /// Return the current position pub fn get_position(&self) -> Vector2f { unsafe { ffi::sfSprite_getPosition(self.sprite) } } /// Get the local bounding rectangle of a sprite /// /// The returned rectangle is in local coordinates, which means /// that it ignores the transformations (translation, rotation, /// scale, ...) that are applied to the entity. /// In other words, this function returns the bounds of the /// entity in the entity's coordinate system. /// /// Return the local bounding rectangle of the entity pub fn get_local_bounds(&self) -> FloatRect { unsafe { ffi::sfSprite_getLocalBounds(self.sprite) } } /// Get the global bounding rectangle of a sprite /// /// The returned rectangle is in global coordinates, which means /// that it takes in account the transformations (translation, /// rotation, scale, ...) that are applied to the entity. /// In other words, this function returns the bounds of the /// sprite in the global 2D world's coordinate system. /// /// Return the global bounding rectangle of the entity pub fn get_global_bounds(&self) -> FloatRect { unsafe { ffi::sfSprite_getGlobalBounds(self.sprite) } } /// Get the sub-rectangle of the texture displayed by a sprite /// /// Return the texture rectangle of the sprite pub fn get_texture_rect(&self) -> IntRect { unsafe { ffi::sfSprite_getTextureRect(self.sprite) } } /// Set the sub-rectangle of the texture that a sprite will display /// /// The texture rect is useful when you don't want to display /// the whole texture, but rather a part of it. /// By default, the texture rect covers the entire texture. /// /// # Arguments /// * rectangle - Rectangle defining the region of the texture to display pub fn set_texture_rect(&mut self, rect: &IntRect) -> () { unsafe { ffi::sfSprite_setTextureRect(self.sprite, *rect) } } /// Get the combined transform of a sprite /// /// Return the transform combining the position/rotation/scale/origin of the object pub fn get_transform(&self) -> Transform { unsafe { ffi::sfSprite_getTransform(self.sprite) } } /// Get the inverse of the combined transform of a sprite /// /// Return the inverse of the combined transformations applied to the object pub fn get_inverse_transform(&self) -> Transform { unsafe { ffi::sfSprite_getInverseTransform(self.sprite) } } } impl Clone for Sprite { /// Return a new Sprite or panic! if there is not enough memory fn clone(&self) -> Sprite { let sp = unsafe { ffi::sfSprite_copy(self.sprite) }; if sp.is_null() { panic!("Not enough memory to clone RectangleShape") } else { Sprite { sprite: sp, texture: self.texture.clone() } } } } impl Wrappable<*mut ffi::sfSprite> for Sprite { fn wrap(sprite: *mut ffi::sfSprite) -> Sprite { Sprite { sprite: sprite, texture: None } } fn unwrap(&self) -> *mut ffi::sfSprite { self.sprite } } impl Drawable for Sprite { fn draw<RT:RenderTarget>(&self, render_target: &mut RT) -> () { render_target.draw_sprite_rc(self) } fn draw_rs_rc<RT:RenderTarget>(&self, render_target: &mut RT, render_states: &mut rc::RenderStates) -> () { render_target.draw_sprite_rs_rc(self, render_states) } } impl Drop for Sprite { /// Destroy an existing sprite fn drop(&mut self) -> () { unsafe { ffi::sfSprite_destroy(self.sprite) } } }