#[repr(transparent)]
pub struct Glyph(_);
Expand description
Structure describing a glyph.
A glyph is the visual representation of a character.
The Glyph
structure provides the information needed to handle the glyph:
- its coordinates in the font’s texture
- its bounding rectangle
- the offset to apply to get the starting position of the next glyph
Offset to move horizontally to the next character.
Bounding rectangle of the glyph, in coordinates relative to the baseline.
Texture coordinates of the glyph inside the font’s texture.
Performs copy-assignment from
source
.
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Formats the value using the given formatter.
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Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
From<T> for U
chooses to do.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning.
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Uses borrowed data to replace owned data, usually by cloning.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.