Expand description

Provides OpenGL-based windows, and abstractions for events and input handling.

Modules

Give access to the system clipboard.
Access to the real-time state of the joysticks.
Access to the real-time state of the mouse.
Access to the real-time state of the sensors.
Access to the real-time state of the touches.

Structs

Type holding a valid drawing context.
Structure defining the settings of the OpenGL context attached to a window.
Defines the appearance of a system cursor.
Available styles applicable to windows.
VideoMode defines a video mode (width, height, bpp)
Window that serves as a target for OpenGL rendering.

Enums

Enumeration of the native system cursor types.
Defines a system event and its parameters.
Key codes known to SFML.

Functions

Show or hide the virtual keyboard.

Type Definitions

The system native window handle type. Can be used to create an SFML Window from an existing system window.