Expand description
Provides OpenGL-based windows, and abstractions for events and input handling.
Modules
Give access to the system clipboard.
Access to the real-time state of the joysticks.
Access to the real-time state of the mouse.
Access to the real-time state of the sensors.
Access to the real-time state of the touches.
Structs
Type holding a valid drawing context.
Structure defining the settings of the OpenGL context attached to a window.
Defines the appearance of a system cursor.
Available styles applicable to windows.
VideoMode
defines a video mode (width, height, bpp)Window that serves as a target for OpenGL rendering.
Enums
Enumeration of the native system cursor types.
Defines a system event and its parameters.
Key codes known to SFML.
Functions
Show or hide the virtual keyboard.
Type Definitions
The system native window handle type. Can be used to create an SFML Window
from an existing system window.