Struct sfml::graphics::VertexBuffer[][src]

pub struct VertexBuffer { /* fields omitted */ }

Define a set of one or more 2D primitives stored in graphics memory

Implementations

impl VertexBuffer[src]

#[must_use]pub fn new(
    primitive_type: PrimitiveType,
    vertex_count: u32,
    usage: VertexBufferUsage
) -> VertexBuffer
[src]

Create a new initialized vertex buffer

Arguments

  • primitive_type - The type of the VertexBuffer
  • vertex_count - The maximal number of vertex

#[must_use]pub fn vertex_count(&self) -> u32[src]

Return the vertex count of a vertex buffer

Return the number of vertices in the buffer

pub fn update(&mut self, vertices: &[Vertex], offset: u32) -> bool[src]

Update a part of the buffer from an array of vertices.

offset is specified as the number of vertices to skip from the beginning of the buffer.

If offset is 0 and vertices.len() is equal to the size of the currently created buffer, its whole contents are replaced.

If offset is 0 and vertices.len() is greater than the size of the currently created buffer, a new buffer is created containing the vertex data.

If offset is 0 and vertices.len() is less than the size of the currently created buffer, only the corresponding region is updated.

If offset is not 0 and offset + vertices.len() is greater than the size of the currently created buffer, the update fails.

No additional check is performed on the size of the vertex array, passing invalid arguments will lead to undefined behavior.

Arguments

  • vertices - Array of vertices to copy in the buffer
  • offset - Offset in the buffer to copy to

Return True if the update was successful

pub fn update_from_vertex_buffer(&mut self, other: &VertexBuffer) -> bool[src]

Copy the contents of another buffer into this buffer.

Arguments

  • other - Vertex buffer whose contents to copy into this vertex buffer

Return True if the update was successful

pub fn swap(&mut self, other: &mut VertexBuffer)[src]

Swap the contents of this vertex buffer with those of another.

Arguments

  • other - Instance to swap with

#[must_use]pub fn native_handle(&self) -> u32[src]

Get the underlying OpenGL handle of the vertex buffer.

You shouldn’t need to use this function, unless you have very specific stuff to implement that SFML doesn’t support, or implement a temporary workaround until a bug is fixed.

Return OpenGL handle of the vertex buffer or 0 if not yet created

#[must_use]pub fn primitive_type(&self) -> PrimitiveType[src]

Get the type of primitives drawn by the vertex buffer.

Return Primitive type

pub fn set_primitive_type(&mut self, primitive_type: PrimitiveType)[src]

Set the type of primitives to draw.

This function defines how the vertices must be interpreted when it’s time to draw them.

The default primitive type is Points.

Arguments

  • primitive_type - Type of primitive

#[must_use]pub fn usage(&self) -> VertexBufferUsage[src]

Get the usage specifier of this vertex buffer.

Return Usage specifier

pub fn set_usage(&mut self, usage: VertexBufferUsage)[src]

Set the usage specifier of this vertex buffer.

This function provides a hint about how this vertex buffer is going to be used in terms of data update frequency.

After changing the usage specifier, the vertex buffer has to be updated with new data for the usage specifier to take effect.

The default primitive type is Stream.

Arguments

  • usage - Usage specifier

pub fn bind(vb: Option<&VertexBuffer>)[src]

Bind a vertex buffer for rendering.

This function is not part of the graphics API, it mustn’t be used when drawing SFML entities. It must be used only if you mix sf::VertexBuffer with OpenGL code.

use sfml::graphics::{PrimitiveType, VertexBuffer, VertexBufferUsage};

let mut vb1 = VertexBuffer::new(PrimitiveType::TRIANGLES, 32, VertexBufferUsage::STATIC);
let mut vb2 = VertexBuffer::new(PrimitiveType::QUADS, 12, VertexBufferUsage::DYNAMIC);

// ...

VertexBuffer::bind(Some(&vb1));
// draw OpenGL stuff that use vb1...
VertexBuffer::bind(Some(&vb2));
// draw OpenGL stuff that use vb2...
VertexBuffer::bind(None);
// draw OpenGL stuff that use no vertex buffer...

Arguments

  • vb - Vertex buffer to use; None to use no vertex buffer.

#[must_use]pub fn available() -> bool[src]

Tell whether or not the system supports vertex buffers. This function should always be called before using the vertex buffer features. If it returns false, then any attempt to use VertexBuffer will fail.

Return True if vertex buffers are supported, false otherwise

Trait Implementations

impl Clone for VertexBuffer[src]

fn clone(&self) -> VertexBuffer[src]

Return a new VertexBuffer or panic! if the copy fails

impl Debug for VertexBuffer[src]

impl Drawable for VertexBuffer[src]

impl Drop for VertexBuffer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.