Module sfml::window [−][src]
Provides OpenGL-based windows, and abstractions for events and input handling.
Modules
| clipboard | Give access to the system clipboard. |
| joystick | Access to the real-time state of the joysticks. |
| mouse | Access to the real-time state of the mouse. |
| sensor | Access to the real-time state of the sensors. |
| touch | Access to the real-time state of the touches. |
Structs
| Context | Type holding a valid drawing context. |
| ContextSettings | Structure defining the settings of the OpenGL context attached to a window. |
| Cursor | Defines the appearance of a system cursor. |
| Key | Key codes known to SFML. |
| Style | Available styles applicable to windows. |
| VideoMode |
|
| Window | Window that serves as a target for OpenGL rendering. |
Enums
| CursorType | Enumeration of the native system cursor types. |
| Event | Defines a system event and its parameters. |
Functions
| set_virtual_keyboard_visible | Show or hide the virtual keyboard. |
Type Definitions
| Handle | The system native window handle type. Can be used to create an SFML Window from an existing system window. |