Module window

Source
Expand description

Provides OpenGL-based windows, and abstractions for events and input handling.

Modules§

joystick
Access to the real-time state of the joysticks.
mouse
Access to the real-time state of the mouse.
sensor
Access to the real-time state of the sensors.
touch
Access to the real-time state of the touches.

Structs§

Context
Type holding a valid drawing context.
ContextSettings
Structure defining the settings of the OpenGL context attached to a window.
Cursor
Defines the appearance of a system cursor.
Style
Available styles applicable to windows.
VideoMode
VideoMode defines a video mode (width, height, bpp)
Window
Window that serves as a target for OpenGL rendering.

Enums§

CursorType
Enumeration of the native system cursor types.
Event
Defines a system event and its parameters.
Key
Key codes known to SFML.
Scancode

Functions§

set_virtual_keyboard_visible
Show or hide the virtual keyboard.

Type Aliases§

Handle
The system native window handle type. Can be used to create an SFML Window from an existing system window.