Expand description
Provides OpenGL-based windows, and abstractions for events and input handling.
Modules§
- joystick
- Access to the real-time state of the joysticks.
- mouse
- Access to the real-time state of the mouse.
- sensor
- Access to the real-time state of the sensors.
- touch
- Access to the real-time state of the touches.
Structs§
- Context
- Type holding a valid drawing context.
- Context
Settings - Structure defining the settings of the OpenGL context attached to a window.
- Cursor
- Defines the appearance of a system cursor.
- Style
- Available styles applicable to windows.
- Video
Mode VideoMode
defines a video mode (width, height, bpp)- Window
- Window that serves as a target for OpenGL rendering.
Enums§
- Cursor
Type - Enumeration of the native system cursor types.
- Event
- Defines a system event and its parameters.
- Key
- Key codes known to SFML.
- Scancode
Functions§
- set_
virtual_ keyboard_ visible - Show or hide the virtual keyboard.
Type Aliases§
- Handle
- The system native window handle type. Can be used to create an SFML Window from an existing system window.