1use servo_libs_simulator::{ServoSystem, ServoChannel, ServoSpec};
2
3fn main() {
4 let mut system = ServoSystem::new();
5
6 system.add_channel(ServoChannel::new(0, "base", ServoSpec::mg996r()));
8 system.add_channel(ServoChannel::new(1, "shoulder", ServoSpec::mg996r()));
9 system.add_channel(ServoChannel::new(2, "elbow", ServoSpec::mg996r()));
10 system.add_channel(ServoChannel::new(3, "wrist_pitch", ServoSpec::mg996r()));
11 system.add_channel(ServoChannel::new(4, "wrist_roll", ServoSpec::mg996r()));
12 system.add_channel(ServoChannel::new(5, "gripper", ServoSpec::mg996r()));
13
14 if let Some(servo) = system.get_channel_mut(0) {
16 servo.set_angle(90.0);
17 println!("Base angle = {}, pulse = {}", servo.angle, servo.get_pulse());
18 }
19
20 if let Some(servo) = system.get_channel_mut(1) {
22 servo.set_pulse(350);
23 println!("Shoulder pulse=350 -> angle = {}", servo.angle);
24 }
25}