Struct serenity::model::gateway::Game [−][src]
Representation of a game that a User
is playing -- or streaming in the
case that a stream URL is provided.
Fields
kind: GameType
The type of game status.
name: String
The name of the game being played.
url: Option<String>
The Stream URL if kind
is GameType::Streaming
.
Methods
impl Game
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impl Game
pub fn playing(name: &str) -> Game
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pub fn playing(name: &str) -> Game
Creates a Game
struct that appears as a Playing <name>
status.
Note: Maximum name
length is 128.
Examples
Create a command that sets the current game being played:
use serenity::framework::standard::Args; use serenity::model::gateway::Game; command!(game(ctx, _msg, args) { let name = args.full(); ctx.set_game(Game::playing(&name)); });
pub fn streaming(name: &str, url: &str) -> Game
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pub fn streaming(name: &str, url: &str) -> Game
Creates a Game
struct that appears as a Streaming <name>
status.
Note: Maximum name
length is 128.
Examples
Create a command that sets the current game and stream:
use serenity::framework::standard::Args; use serenity::model::gateway::Game; // Assumes command has min_args set to 2. command!(stream(ctx, _msg, args) { let name = args.full(); ctx.set_game(Game::streaming(&name, &stream_url)); });
pub fn listening(name: &str) -> Game
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pub fn listening(name: &str) -> Game
Creates a Game
struct that appears as a Listening to <name>
status.
Note: Maximum name
length is 128.
Examples
Create a command that sets the current game being played:
use serenity::framework::standard::Args; use serenity::model::gateway::Game; command!(listen(ctx, _msg, args) { let name = args.full(); ctx.set_game(Game::listening(&name)); });
Trait Implementations
impl Clone for Game
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impl Clone for Game
fn clone(&self) -> Game
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fn clone(&self) -> Game
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for Game
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impl Debug for Game
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<'a> From<&'a str> for Game
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impl<'a> From<&'a str> for Game
impl From<String> for Game
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impl From<String> for Game
impl<'a> From<(String, GameType)> for Game
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impl<'a> From<(String, GameType)> for Game
impl<'a> From<(&'a str, &'a str)> for Game
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impl<'a> From<(&'a str, &'a str)> for Game
impl From<(String, String)> for Game
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impl From<(String, String)> for Game
impl From<(String, GameType, String)> for Game
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impl From<(String, GameType, String)> for Game
impl<'de> Deserialize<'de> for Game
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impl<'de> Deserialize<'de> for Game
fn deserialize<D: Deserializer<'de>>(
deserializer: D
) -> StdResult<Self, D::Error>
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fn deserialize<D: Deserializer<'de>>(
deserializer: D
) -> StdResult<Self, D::Error>
Deserialize this value from the given Serde deserializer. Read more