Enum serenity::model::GameType
[−]
[src]
pub enum GameType { Playing, Streaming, }
The type of activity that is being performed when playing a game.
Variants
Playing
An indicator that the user is playing a game.
Streaming
An indicator that the user is streaming to a service.
Trait Implementations
impl Clone for GameType
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fn clone(&self) -> GameType
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Copy for GameType
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impl Debug for GameType
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impl Eq for GameType
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impl Hash for GameType
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl PartialEq for GameType
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fn eq(&self, __arg_0: &GameType) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0
This method tests for !=
.
impl PartialOrd for GameType
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fn partial_cmp(&self, __arg_0: &GameType) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, other: &Rhs) -> bool
1.0.0
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, other: &Rhs) -> bool
1.0.0
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, other: &Rhs) -> bool
1.0.0
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, other: &Rhs) -> bool
1.0.0
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl Ord for GameType
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fn cmp(&self, __arg_0: &GameType) -> Ordering
This method returns an Ordering
between self
and other
. Read more
impl Serialize for GameType
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where
S: Serializer,
S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<'de> Deserialize<'de> for GameType
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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>,
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more