Struct serenity::model::Presence
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pub struct Presence { pub game: Option<Game>, pub last_modified: Option<u64>, pub nick: Option<String>, pub status: OnlineStatus, pub user_id: UserId, pub user: Option<User>, }
A member's online status
Fields
game: Option<Game>
last_modified: Option<u64>
nick: Option<String>
status: OnlineStatus
user_id: UserId
user: Option<User>
Trait Implementations
impl Clone for Presence
[src]
fn clone(&self) -> Presence
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more