pub struct Motion { /* private fields */ }Implementations§
Source§impl Motion
impl Motion
pub fn slide_y(self, px: f32) -> Self
pub fn slide(self, dx: f32, dy: f32) -> Self
pub fn fade_from(self, from: f32) -> Self
pub fn duration(self, d: Duration) -> Self
pub fn easing(self, easing: Easing) -> Self
pub fn delay(self, d: Duration) -> Self
pub fn preset(self, spec: impl Into<AnimSpec>) -> Self
pub fn sample_at(&self, elapsed_secs: f32) -> (Option<f32>, Option<Vec2>)
pub fn is_running(&self, elapsed_secs: f32) -> bool
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Motion
impl RefUnwindSafe for Motion
impl Send for Motion
impl Sync for Motion
impl Unpin for Motion
impl UnsafeUnpin for Motion
impl UnwindSafe for Motion
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more