Enum sequoia_openpgp::packet::prelude::Body[][src]

pub enum Body {
    Unprocessed(Vec<u8>),
    Processed(Vec<u8>),
    Structured(Vec<Packet>),
}
Expand description

A packet’s body holds either unprocessed bytes, processed bytes, or packets.

We conceptually divide packets into two parts: the header and the body. Whereas the header is read eagerly when the packet is deserialized, the body is only read on demand.

A packet’s body is stored here either when configured via PacketParserBuilder::buffer_unread_content, when one of the PacketPile deserialization routines is used, or on demand for a particular packet using the PacketParser::buffer_unread_content method.

There are three different types of packets:

  • Most packets like the UserID and Signature packets, don’t actually have a body.
  • Some packets have an unprocessed body. The Literal data packet wraps unstructured plaintext, and the Unknown packet contains data that we failed to process, say because we didn’t support the packet’s version.
  • Some packets are containers. If the parser does not parse the packet’s child, either because the caller used PacketParser::next to get the next packet, or the maximum recursion depth was reached, then the packets can be stored here as an unstructured byte stream. (If the caller so chooses, the content can be parsed later using the regular deserialization routines, since the content is just an OpenPGP message.)

Variants

Unprocessed(Vec<u8>)

Unprocessed packet body.

The body has not been processed. This happens in the following cases:

  • The packet is a Literal packet.

  • The packet is an Unknown packet, i.e. it contains data that we failed to process, say because we didn’t support the packet’s version.

  • The packet is an encryption container (SEIP or AED) and the body is encrypted.

Note: if some of a packet’s data is streamed, and the PacketParser is configured to buffer unread content, then this is not the packet’s entire content; it is just the unread content.

Processed(Vec<u8>)

Processed packed body.

The body has been processed, i.e. decompressed or decrypted, but not parsed into packets.

Note: if some of a packet’s data is streamed, and the PacketParser is configured to buffer unread content, then this is not the packet’s entire content; it is just the unread content.

Structured(Vec<Packet>)

Parsed packet body.

Used by container packets (such as the encryption and compression packets) to reference their immediate children. This results in a tree structure.

This is automatically populated when using the PacketPile deserialization routines, e.g., PacketPile::from_file. By default, it is not automatically filled in by the PacketParser deserialization routines; this needs to be done manually.

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