pub struct Portal { /* private fields */ }Implementations§
Source§impl Portal
impl Portal
pub fn new(open: Signal<bool>) -> Portal
pub fn child<V>(self, child: V) -> Portalwhere
V: View + 'static,
pub fn layer(self, layer: OverlayLayer) -> Portal
pub fn input_mode(self, mode: InputMode) -> Portal
pub fn dismiss(self, dismiss: Dismiss) -> Portal
pub fn anchor(self, anchor: Anchor) -> Portal
pub fn anchor_self(self) -> Portal
pub fn placement(self, placement: Placement) -> Portal
pub fn offset(self, dx: f32, dy: f32) -> Portal
pub fn overflow(self, overflow: OverlayOverflow) -> Portal
pub fn on_dismiss(self, f: impl Fn() + 'static) -> Portal
pub fn is_open(&self) -> bool
pub fn open(&self)
pub fn close(&self)
pub fn toggle(&self)
Trait Implementations§
Source§impl View for Portal
impl View for Portal
fn body(&self) -> impl View + 'static
fn hit_testable(&self) -> bool
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn accessibility(&self) -> Option<Accessible>
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_self(&self) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
Source§fn cache_layer(&self) -> bool
fn cache_layer(&self) -> bool
Allows the runtime to replay this element’s painted subtree from cache
while its element revision and absolute paint context stay unchanged. Read more
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
Source§fn accepts_text_input(&self) -> bool
fn accepts_text_input(&self) -> bool
Whether this view edits text when focused. Read more
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for Portal
impl !Send for Portal
impl !Sync for Portal
impl !UnwindSafe for Portal
impl Freeze for Portal
impl Unpin for Portal
impl UnsafeUnpin for Portal
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more