pub struct RadioButton { /* private fields */ }Implementations§
Source§impl RadioButton
impl RadioButton
pub fn new(selected: Signal<usize>, value: usize) -> Self
pub fn label(self, label: impl Into<String>) -> Self
pub fn style(self, style: RadioStyle) -> Self
pub fn background(self, color: Color) -> Self
pub fn checked_background(self, color: Color) -> Self
pub fn border_color(self, color: Color) -> Self
pub fn checked_border(self, color: Color) -> Self
pub fn dot_color(self, color: Color) -> Self
pub fn text_color(self, color: Color) -> Self
pub fn font_size(self, size: f32) -> Self
pub fn diameter(self, size: f32) -> Self
pub fn border_width(self, width: f32) -> Self
pub fn disabled(self, disabled: bool) -> Self
pub fn on_select(self, f: impl Fn(usize) + 'static) -> Self
pub fn margin(self, margin: impl Into<Edges>) -> Self
pub fn margin_xy(self, x: f32, y: f32) -> Self
pub fn margin_x(self, x: f32) -> Self
pub fn margin_y(self, y: f32) -> Self
pub fn margin_left(self, v: f32) -> Self
pub fn margin_right(self, v: f32) -> Self
pub fn margin_top(self, v: f32) -> Self
pub fn margin_bottom(self, v: f32) -> Self
pub fn value(&self) -> usize
pub fn selected_signal(&self) -> Signal<usize>
pub fn is_selected(&self) -> bool
Trait Implementations§
Source§impl View for RadioButton
impl View for RadioButton
fn accessibility(&self) -> Option<Accessible>
fn body(&self) -> impl View + 'static
fn layout_style_ctx(&self, _rt: &Runtime, _el: ElementId) -> LayoutStyle
fn arrange_override( &self, _rt: &Runtime, _el: ElementId, _rect: Rect, _ctx: &mut LayoutCtx<'_>, ) -> bool
fn clip_self(&self) -> bool
fn clip_radius(&self) -> f32
fn paint_opacity(&self) -> Option<f32>
Source§fn cache_layer(&self) -> bool
fn cache_layer(&self) -> bool
Allows the runtime to replay this element’s painted subtree from cache
while its element revision and absolute paint context stay unchanged. Read more
fn paint_opacity_ctx(&self, _rt: &Runtime, _el: ElementId) -> Option<f32>
fn paint_offset(&self) -> Vec2
fn paint_offset_ctx(&self, _rt: &Runtime, _el: ElementId) -> Vec2
fn paint_scale(&self) -> f32
fn paint_scale_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn paint_rotation(&self) -> f32
fn paint_rotation_ctx(&self, _rt: &Runtime, _el: ElementId) -> f32
fn foreground_filter(&self) -> Option<Filter>
fn captures_pointer_ctx(&self, _rt: &Runtime, _el: ElementId) -> bool
fn reuse_state(&self, _old: &Self)
fn hit_testable(&self) -> bool
fn test_id(&self) -> Option<String>
fn focus_trap(&self) -> bool
fn accepts_tab(&self) -> bool
Source§fn accepts_text_input(&self) -> bool
fn accepts_text_input(&self) -> bool
Whether this view edits text when focused. Read more
fn paint_foreground(&self, _ctx: &mut PaintCtx<'_>)
fn accepts_drop(&self, _payload: &DragPayload) -> bool
fn on_drag_over(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drop(&self, _pos: DropPosition, _ctx: &mut EventCtx<'_>)
fn on_drag_start(&self, _ctx: &mut EventCtx<'_>)
fn on_drag_end(&self, _end: DragEnd, _ctx: &mut EventCtx<'_>)
Auto Trait Implementations§
impl !RefUnwindSafe for RadioButton
impl !Send for RadioButton
impl !Sync for RadioButton
impl !UnwindSafe for RadioButton
impl Freeze for RadioButton
impl Unpin for RadioButton
impl UnsafeUnpin for RadioButton
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more